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What DON'T you like about 1E AD&D?
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<blockquote data-quote="Valiant" data-source="post: 3904257" data-attributes="member: 54792"><p>No a fighter kills with his sword all the time. A 12th level fighter knows he can probably take 12 wolves from experiance and the confidence in his training, the unpredictable nature of wolves could be a problem, but he's probably delt with them many times before. A 12th level fighter may have never climbed a tree in his life (or not for a good long time), espl. not under a stressful situation (where he's under attack). His ability to climb a tree might be no better then it was before he became a fighter (infact it may be worse, climbing trees takes a little practise, a lighter weight, and different muscles then swinging a sword and the other sorts of things fighters concentrate on). This would be the DMs call in AD&D. The point is AD&D makes it difficult for the player to know his exact chance, while 3E does the opposite. The former is IMO more realistic and exciting then the later. </p><p></p><p>Fith, I don't know what you mean by "ranks in climb" its not part of the AD&D system. This thread is about AD&D.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3904257, member: 54792"] No a fighter kills with his sword all the time. A 12th level fighter knows he can probably take 12 wolves from experiance and the confidence in his training, the unpredictable nature of wolves could be a problem, but he's probably delt with them many times before. A 12th level fighter may have never climbed a tree in his life (or not for a good long time), espl. not under a stressful situation (where he's under attack). His ability to climb a tree might be no better then it was before he became a fighter (infact it may be worse, climbing trees takes a little practise, a lighter weight, and different muscles then swinging a sword and the other sorts of things fighters concentrate on). This would be the DMs call in AD&D. The point is AD&D makes it difficult for the player to know his exact chance, while 3E does the opposite. The former is IMO more realistic and exciting then the later. Fith, I don't know what you mean by "ranks in climb" its not part of the AD&D system. This thread is about AD&D. [/QUOTE]
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