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What DON'T you like about 1E AD&D?
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<blockquote data-quote="Valiant" data-source="post: 3906117" data-attributes="member: 54792"><p>What ever Storm Raven. Your logic is lacking: In the first place, when you first purchased these books (back in the 70s or early 80s) you didn't have the internet, and you didn't have a detailed history of the creation of D&D at your fingertips (perhaps a crystal ball?). All you new was what was written in the rule books. </p><p></p><p>Second, the creators of the game (all of whom were in the original group) were all experianced players and DMs of this new game. They'd been at it for years...co-DMing and rotating was a necessity. Hell, they played in all sorts of ways to figure out the best way to design it. Then they wrote the rule books (the PH is for players the DMG for DMs). Period, end of story. When a player was ready to learn to be a DM he read it. </p><p></p><p>Now, Did Gygax intend you Storm Raven-player to one day don the DMs cap...sure, you bet. But until that day he wanted you to keep your nose out of the DMG and let the DM run the game while you sat back and enjoyed it. The game is at its best when you don't have everything memorized...it feels less like a game. Anyhow, If you don't believe me, why not ask the man himself, he posts around these parts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or go read the intro for yourself. </p><p></p><p>I don't doubt Gygax expected experianced players to eventually take over as DM and rotate, and yes the game is still just as fun. But the idea that newbies are supposed to pick up the DMG along with the PH to learn the game is rubbish. I agree thats how its done in 3E (its PH, for example, describes the rules for combat completely), but not 1E. </p><p></p><p>PS my apologies to the mods and original poster for thread jacking.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3906117, member: 54792"] What ever Storm Raven. Your logic is lacking: In the first place, when you first purchased these books (back in the 70s or early 80s) you didn't have the internet, and you didn't have a detailed history of the creation of D&D at your fingertips (perhaps a crystal ball?). All you new was what was written in the rule books. Second, the creators of the game (all of whom were in the original group) were all experianced players and DMs of this new game. They'd been at it for years...co-DMing and rotating was a necessity. Hell, they played in all sorts of ways to figure out the best way to design it. Then they wrote the rule books (the PH is for players the DMG for DMs). Period, end of story. When a player was ready to learn to be a DM he read it. Now, Did Gygax intend you Storm Raven-player to one day don the DMs cap...sure, you bet. But until that day he wanted you to keep your nose out of the DMG and let the DM run the game while you sat back and enjoyed it. The game is at its best when you don't have everything memorized...it feels less like a game. Anyhow, If you don't believe me, why not ask the man himself, he posts around these parts. ;) Or go read the intro for yourself. I don't doubt Gygax expected experianced players to eventually take over as DM and rotate, and yes the game is still just as fun. But the idea that newbies are supposed to pick up the DMG along with the PH to learn the game is rubbish. I agree thats how its done in 3E (its PH, for example, describes the rules for combat completely), but not 1E. PS my apologies to the mods and original poster for thread jacking. [/QUOTE]
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