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What DON'T you like about 1E AD&D?
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<blockquote data-quote="Storm Raven" data-source="post: 3911766" data-attributes="member: 307"><p>Actually, to me, the "DMG was forbidden to players" mantra sounds like the childish rant. It is just a backdoor attempt to make a glaring weakness of the system (a poorly explained rule set) into a "strength" by claiming that ignorant players somehow got more out of the game than knowlegeable ones.</p><p></p><p></p><p></p><p>Most new players didn't even look at the PHB, at least not until their second gaming session or so. But once we figured out that the dire language about not showing players the DMG was just silly (and it only took a short time to figure that out), there wasn't really any concern about a player taking a gander at those supposedly forbidden pages.</p><p></p><p>The real question to ask the "DMG should be forbidden to players" crowd is this: what exactly was contained in the book that would have ruined the play experience of a player? What were they not supposed to know that was in there?</p><p></p><p></p><p></p><p>But none of your additional questions really matter. If keeping the DMG away from the players is somehow important to enjoying the game, it doesn't matter when the player looked in it. For the argument to work, it has to ruin his enjoyment of the game somehow once he has seen the inside of the forbidden text. And that seems to be clearly not be the case.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3911766, member: 307"] Actually, to me, the "DMG was forbidden to players" mantra sounds like the childish rant. It is just a backdoor attempt to make a glaring weakness of the system (a poorly explained rule set) into a "strength" by claiming that ignorant players somehow got more out of the game than knowlegeable ones. Most new players didn't even look at the PHB, at least not until their second gaming session or so. But once we figured out that the dire language about not showing players the DMG was just silly (and it only took a short time to figure that out), there wasn't really any concern about a player taking a gander at those supposedly forbidden pages. The real question to ask the "DMG should be forbidden to players" crowd is this: what exactly was contained in the book that would have ruined the play experience of a player? What were they not supposed to know that was in there? But none of your additional questions really matter. If keeping the DMG away from the players is somehow important to enjoying the game, it doesn't matter when the player looked in it. For the argument to work, it has to ruin his enjoyment of the game somehow once he has seen the inside of the forbidden text. And that seems to be clearly not be the case. [/QUOTE]
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