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What DON'T you like about 1E AD&D?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3914241" data-attributes="member: 32740"><p>Q.E.D. I think it would work better to just use a simpler house rule method. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I was merely noting my amazement that it had ever worked at all. It was possible, however, to have house methods even worse than that. I stood to inherit one from my first DM's that we'd used in their games for several years before I convinced them how obscenely broken it was. Each round was divided into four phases with Melee being resolved first, then Missile fire, Magic spells succeeded only if you survived that without being damaged, and then Movement was done followed by some end-of-the-round resolution. And Magic was further divided into four different sub-phases based on the casting time of your spell with spells in the same phase being simultaneously resolved. Surprise was, of course, a handwaived kludge of different die-types as actually suggested by the rules but I can't remember right now anything specific.</p><p></p><p>If I ran 1E now I'd use OSRIC or actually houserule in something like 2E initiative, surprise and length of rounds. But then, that's something that 1E was sort of about - you ignored what you didn't like, fixed what you wanted to fix (or could fix), and added whatever else struck your fancy - but the important part is that when you DID such things NOBODY BATTED AN EYELASH. They merely commented whether they liked or disliked your changes, not whether it was RIGHT OR WRONG to change them in the first place, or whether the RAW was better/worse, no matter how it all came up in conversation.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3914241, member: 32740"] Q.E.D. I think it would work better to just use a simpler house rule method. :) I was merely noting my amazement that it had ever worked at all. It was possible, however, to have house methods even worse than that. I stood to inherit one from my first DM's that we'd used in their games for several years before I convinced them how obscenely broken it was. Each round was divided into four phases with Melee being resolved first, then Missile fire, Magic spells succeeded only if you survived that without being damaged, and then Movement was done followed by some end-of-the-round resolution. And Magic was further divided into four different sub-phases based on the casting time of your spell with spells in the same phase being simultaneously resolved. Surprise was, of course, a handwaived kludge of different die-types as actually suggested by the rules but I can't remember right now anything specific. If I ran 1E now I'd use OSRIC or actually houserule in something like 2E initiative, surprise and length of rounds. But then, that's something that 1E was sort of about - you ignored what you didn't like, fixed what you wanted to fix (or could fix), and added whatever else struck your fancy - but the important part is that when you DID such things NOBODY BATTED AN EYELASH. They merely commented whether they liked or disliked your changes, not whether it was RIGHT OR WRONG to change them in the first place, or whether the RAW was better/worse, no matter how it all came up in conversation. [/QUOTE]
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What DON'T you like about 1E AD&D?
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