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What don't you like about 4E so far? (Not a rant)
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<blockquote data-quote="Li Shenron" data-source="post: 3822075" data-attributes="member: 1465"><p>A few things on the top of my head that I don't like so far:</p><p></p><p>- the probable exclusion of the Druid from the first PHB (or worse, the merging with Cleric)</p><p>- siloing of abilities, which is a restriction and not an option</p><p>- 30 levels of spells, which strongly suggests that spells are broken down in "versions" of different levels</p><p>- the even faster level advancement</p><p>- excessive simplification of the skill system (removal of skill points and merging of skills)</p><p>- the removal of saving throws, which have always been part of the fun of combat</p><p>- the complete removal of energy drain</p><p>- the nonsensical clerical ability to automatically heal an ally as a result of critting an enemy</p><p>- that critical hits can affect any monster (although this one can be saved if specific monsters are still immune)</p><p>- removal of confirmation rolls for critical hits</p><p></p><p>There are more things which don't come to my mind at the moment.</p><p></p><p>Nevertheless, there are just about as many things that I find to be interesting/good changes, so I am still very ambivalent on the new edition.</p><p></p><p></p><p></p><p>edit: one more added</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3822075, member: 1465"] A few things on the top of my head that I don't like so far: - the probable exclusion of the Druid from the first PHB (or worse, the merging with Cleric) - siloing of abilities, which is a restriction and not an option - 30 levels of spells, which strongly suggests that spells are broken down in "versions" of different levels - the even faster level advancement - excessive simplification of the skill system (removal of skill points and merging of skills) - the removal of saving throws, which have always been part of the fun of combat - the complete removal of energy drain - the nonsensical clerical ability to automatically heal an ally as a result of critting an enemy - that critical hits can affect any monster (although this one can be saved if specific monsters are still immune) - removal of confirmation rolls for critical hits There are more things which don't come to my mind at the moment. Nevertheless, there are just about as many things that I find to be interesting/good changes, so I am still very ambivalent on the new edition. edit: one more added [/QUOTE]
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What don't you like about 4E so far? (Not a rant)
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