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What don't you like about 4E so far? (Not a rant)
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<blockquote data-quote="Tharen the Damned" data-source="post: 3822155" data-attributes="member: 17091"><p>I have nothing against killing holy cows, but it seems to me they slaughtered the whole herd.</p><p></p><p>Overall I see that a RPG has to evolve to give us gamers something new to buy and for the WoC to make money.</p><p>I see that you have to look at every aspect of the game and evaluate it. Be it game mechanics or fluff elements or a combination of both.</p><p>I see that there may be changes to old traditions going back to EGGs first scribbled notes. I may or may not like these changes.</p><p>But, D&D is a game with a 30 year history and IMO you have to treat the game and all its traditions with respect.</p><p>Respect to tradition means to carefully evaluate if you HAVE to change this aspect of game, not if you WANT to change it for the sake of change.</p><p>All that I have seen so far suggests to me that this respect is utterly missing.</p><p></p><p>D&D and AD&D 1st/2nd was a big manor with a lot of outlying buildings. In the end of the 90ties the substance was somewhat rotten. So the 3rd designers demolished what could not be saved and renewed the interior (rules) but used the old facade (fluff). The rebuild the old manor in the old style but with up to date interior rooms.</p><p>Now the manor is not yet rotten as it was in the 90ties. It is very solid and has a good substance. But here and there paint has to be renewed or some rooms have to be remade (e.g. the grapple room).</p><p>What do the 4th edition designers do?</p><p>Boom! They blow up the whole manor and start building a completely new house.</p><p>The rooms will probably to notch, but I do not know if I like the style of the house.</p></blockquote><p></p>
[QUOTE="Tharen the Damned, post: 3822155, member: 17091"] I have nothing against killing holy cows, but it seems to me they slaughtered the whole herd. Overall I see that a RPG has to evolve to give us gamers something new to buy and for the WoC to make money. I see that you have to look at every aspect of the game and evaluate it. Be it game mechanics or fluff elements or a combination of both. I see that there may be changes to old traditions going back to EGGs first scribbled notes. I may or may not like these changes. But, D&D is a game with a 30 year history and IMO you have to treat the game and all its traditions with respect. Respect to tradition means to carefully evaluate if you HAVE to change this aspect of game, not if you WANT to change it for the sake of change. All that I have seen so far suggests to me that this respect is utterly missing. D&D and AD&D 1st/2nd was a big manor with a lot of outlying buildings. In the end of the 90ties the substance was somewhat rotten. So the 3rd designers demolished what could not be saved and renewed the interior (rules) but used the old facade (fluff). The rebuild the old manor in the old style but with up to date interior rooms. Now the manor is not yet rotten as it was in the 90ties. It is very solid and has a good substance. But here and there paint has to be renewed or some rooms have to be remade (e.g. the grapple room). What do the 4th edition designers do? Boom! They blow up the whole manor and start building a completely new house. The rooms will probably to notch, but I do not know if I like the style of the house. [/QUOTE]
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What don't you like about 4E so far? (Not a rant)
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