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What don't you like about 4E so far? (Not a rant)
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<blockquote data-quote="WayneLigon" data-source="post: 3822270" data-attributes="member: 3649"><p>I'm not sure how I feel about monsters not using the same rules as PC's. I waited 20 years for that and it was one of the (minor) points that pushed me away from D&D in the later 80's and 90's.</p><p></p><p>On the other hand, um, I don't bother statting up monsters as fully as PC's <em>now</em>. If I want to add 6 rogue levels to a hobgoblin, I write down '+3d6 sneak attack', Sneak (we already collapse similar skills) +10 and eyeball-add some HP and BAB. So the new rules - which sound slightly more abstract - are probably actually what I'm doing right now. We still don't know. Could be that with a couple more levels of abstraction, you could do a monster manual in 20 pages.</p><p></p><p>I might have some complaints about some of the other things I've seen in this thread but I think I've read almost all the preview material and I don't <em>remember </em> seeing some of those things, such as the clerical auto-heal thing. I'm not sure how I'd like that because I can't think of a way to logically justify it. But that falls into the realm of 'I'll have a firm opinion once we start seeing classes and races and magic'.</p><p></p><p>My one big peeve is one in the realm of fantasy; the changes still don't go far enough. There is no reason to, <em>again</em>, have <em>three </em> big-ass books to play this game. One less-than-200 page volume should be enough. I don't want a PHB that's full of spells we'll never use, a DMG that's full of magic items we'll never use, and a MM that's full of monsters we'll never use. That's just not going to happen, though, so I'm OK with it for the most part.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3822270, member: 3649"] I'm not sure how I feel about monsters not using the same rules as PC's. I waited 20 years for that and it was one of the (minor) points that pushed me away from D&D in the later 80's and 90's. On the other hand, um, I don't bother statting up monsters as fully as PC's [I]now[/I]. If I want to add 6 rogue levels to a hobgoblin, I write down '+3d6 sneak attack', Sneak (we already collapse similar skills) +10 and eyeball-add some HP and BAB. So the new rules - which sound slightly more abstract - are probably actually what I'm doing right now. We still don't know. Could be that with a couple more levels of abstraction, you could do a monster manual in 20 pages. I might have some complaints about some of the other things I've seen in this thread but I think I've read almost all the preview material and I don't [I]remember [/I] seeing some of those things, such as the clerical auto-heal thing. I'm not sure how I'd like that because I can't think of a way to logically justify it. But that falls into the realm of 'I'll have a firm opinion once we start seeing classes and races and magic'. My one big peeve is one in the realm of fantasy; the changes still don't go far enough. There is no reason to, [I]again[/I], have [I]three [/I] big-ass books to play this game. One less-than-200 page volume should be enough. I don't want a PHB that's full of spells we'll never use, a DMG that's full of magic items we'll never use, and a MM that's full of monsters we'll never use. That's just not going to happen, though, so I'm OK with it for the most part. [/QUOTE]
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What don't you like about 4E so far? (Not a rant)
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