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What don't you like about 4E so far? (Not a rant)
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<blockquote data-quote="Jackelope King" data-source="post: 3822375" data-attributes="member: 31454"><p><strong>The Digital Initiative:</strong> From what I've heard so far, it's going to be asking too much for too few useful features (I've never liked Dungeon or Dragon, so I'm not willing to pay a subscription for what sounds like a bare-bones virtual table and character creator I don't need anyway alongside a pair of magazines I've never wanted anyway).</p><p></p><p><strong>Skills:</strong> I love that they're being consolidated, but I honestly am not sold on SE-style skills yet. I like that all characters can participate in challenges (if only the experts get to shine), but I also like skill points, and never had a problem with them. Broad skills which allowed you to use them creatively (if non-proficiently and at lower-level) to achieve other tasks would probably be better (for example: a druid without real stealth training using Survival (forest) to conceal himself better than a city-slicker fighter in the woods, but not as well as the sneaky rogue or the ranger who just disappeared into the foliage).</p><p></p><p><strong>Magic Item Pricing:</strong> Nothing specific here yet, but I fear magic item creation going away if guidelines become too vague. While I am <em>definitely</em> happy that the Christmas Tree effect is dying (good riddance!), I'd miss magic item creation if it became the sole domain of NPCs.</p><p></p><p><strong>Monsters as Different:</strong> I'm torn here. On one hand, I like unifed rulesets. On the other, I appreciate that sometimes, different rules just work better for PCs than NPCs. I think ideally, I'd like to see monsters stay <em>close</em> to PCs overall, I'll give the designers the benefit of the doubt here until I get to read it.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3822375, member: 31454"] [b]The Digital Initiative:[/b] From what I've heard so far, it's going to be asking too much for too few useful features (I've never liked Dungeon or Dragon, so I'm not willing to pay a subscription for what sounds like a bare-bones virtual table and character creator I don't need anyway alongside a pair of magazines I've never wanted anyway). [b]Skills:[/b] I love that they're being consolidated, but I honestly am not sold on SE-style skills yet. I like that all characters can participate in challenges (if only the experts get to shine), but I also like skill points, and never had a problem with them. Broad skills which allowed you to use them creatively (if non-proficiently and at lower-level) to achieve other tasks would probably be better (for example: a druid without real stealth training using Survival (forest) to conceal himself better than a city-slicker fighter in the woods, but not as well as the sneaky rogue or the ranger who just disappeared into the foliage). [b]Magic Item Pricing:[/b] Nothing specific here yet, but I fear magic item creation going away if guidelines become too vague. While I am [i]definitely[/i] happy that the Christmas Tree effect is dying (good riddance!), I'd miss magic item creation if it became the sole domain of NPCs. [b]Monsters as Different:[/b] I'm torn here. On one hand, I like unifed rulesets. On the other, I appreciate that sometimes, different rules just work better for PCs than NPCs. I think ideally, I'd like to see monsters stay [i]close[/i] to PCs overall, I'll give the designers the benefit of the doubt here until I get to read it. [/QUOTE]
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What don't you like about 4E so far? (Not a rant)
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