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What don't you like about 4E so far? (Not a rant)
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<blockquote data-quote="Irda Ranger" data-source="post: 3822874" data-attributes="member: 1003"><p>This list is far shorter than my list of "likes", but there are a few things:</p><p></p><p>1. Deliberately leaving classic monsters out of MM1. That's a kick in the shins.</p><p>2. Pretty much everything D&DI:</p><p> * Besides WotC's horrible track record, it's expensive and looks low-tech by any standard. </p><p> * Unbundle Dragon, Dungeon and Game-Table please. I have no use for Dragon and little for Dungeon.</p><p> * No Mac/Linux support.</p><p>3. Keeping Armor-as-AC, instead of Armor-as-DR. That's a sacred cow that can go.</p><p>4. Druid uncertainty (PHB2? Complete book? Alt-Cleric? What's going on?)</p><p>5. The wizard tradition names. Dear lord they suck.</p><p>6. The marketing department's influence. From the 'blogs' to all the other stuff, it's obvious this has been gone over with a fine-toothed comb. It doesn't feel like a genuine conversation with the community; just a bunch of press releases. I'd much rather that they were honest and just said "Look, we're in playtesting. Not much to disclose right now. Talk to you in a month or so." and left it at that. I'd prefer real disclosure even more, but since they've decided to say nothing, I wish they'd shut up about saying nothing.</p><p>6.a. The "we're holding back surprises for launch day" mentality. Why? What is the point of that? Why all the secrecy? Are you afraid Necromancy Games or Green Ronin will steal your ideas and publish an alt-4e before May and you'll lose sales? Don't they already have the playtest rules anyway so they can release 4e materials from the get-go?</p><p></p><p>A few comments:</p><p><strong>Re: Faster Advancement</strong>: They were very clear that you can advance PC's as quickly or as slowly as you want, so no one should be complaining about this. Too fast? Multiply all awards by 1/2. Done.</p><p></p><p><strong>Re: Monsters as Different</strong>: I really think this is 'fear of change' talking. The fact is that GM's have far too many monsters to stat out to give them all the full "PC treatment." This is a reality for anyone who holds down a day job. I'm very glad the rules in 4e will recognize this.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3822874, member: 1003"] This list is far shorter than my list of "likes", but there are a few things: 1. Deliberately leaving classic monsters out of MM1. That's a kick in the shins. 2. Pretty much everything D&DI: * Besides WotC's horrible track record, it's expensive and looks low-tech by any standard. * Unbundle Dragon, Dungeon and Game-Table please. I have no use for Dragon and little for Dungeon. * No Mac/Linux support. 3. Keeping Armor-as-AC, instead of Armor-as-DR. That's a sacred cow that can go. 4. Druid uncertainty (PHB2? Complete book? Alt-Cleric? What's going on?) 5. The wizard tradition names. Dear lord they suck. 6. The marketing department's influence. From the 'blogs' to all the other stuff, it's obvious this has been gone over with a fine-toothed comb. It doesn't feel like a genuine conversation with the community; just a bunch of press releases. I'd much rather that they were honest and just said "Look, we're in playtesting. Not much to disclose right now. Talk to you in a month or so." and left it at that. I'd prefer real disclosure even more, but since they've decided to say nothing, I wish they'd shut up about saying nothing. 6.a. The "we're holding back surprises for launch day" mentality. Why? What is the point of that? Why all the secrecy? Are you afraid Necromancy Games or Green Ronin will steal your ideas and publish an alt-4e before May and you'll lose sales? Don't they already have the playtest rules anyway so they can release 4e materials from the get-go? A few comments: [B]Re: Faster Advancement[/B]: They were very clear that you can advance PC's as quickly or as slowly as you want, so no one should be complaining about this. Too fast? Multiply all awards by 1/2. Done. [B]Re: Monsters as Different[/B]: I really think this is 'fear of change' talking. The fact is that GM's have far too many monsters to stat out to give them all the full "PC treatment." This is a reality for anyone who holds down a day job. I'm very glad the rules in 4e will recognize this. [/QUOTE]
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