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What don't you like about D&D?
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<blockquote data-quote="Desdichado" data-source="post: 3270125" data-attributes="member: 2205"><p>Dude, not attacking! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I see that sentiment expressed a fair amount, though, and I honestly don't get it. If the catch-22 exists in modern, it exists in a fantasy setting and is just as troublesome.</p><p></p><p>I'd argue that the catch-22 doesn't actually exist--the way hit points works pretty nicely mirrors the way action movies work. Heroes don't limp around and act all incapacitated just because they've taken a beatdown. In fact, if action movies are any guide, they get <strong>more</strong> effective the more damage they take.</p><p></p><p>And even main characters can go down with a single hit on occasion. In the world of action movies/novels/TV shows, that happens at dramatically appropriate moments while in d20 Modern it happens at random moments, but the fact remains that the system does fairly well model what's seen on screen. It doesn't very well model Real Life[sup]TM[/sup] but it's never claimed to be good at that.</p><p></p><p>It seems, then, that what you're really saying is that for modern you want "realistic" while for fantasy you want "heroic." Which is perfectly OK, but is that really *always* true? I like a gritty, realistic fantasy quite frequently, and I like heroic over-the-top modern too.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3270125, member: 2205"] Dude, not attacking! :lol: I see that sentiment expressed a fair amount, though, and I honestly don't get it. If the catch-22 exists in modern, it exists in a fantasy setting and is just as troublesome. I'd argue that the catch-22 doesn't actually exist--the way hit points works pretty nicely mirrors the way action movies work. Heroes don't limp around and act all incapacitated just because they've taken a beatdown. In fact, if action movies are any guide, they get [b]more[/b] effective the more damage they take. And even main characters can go down with a single hit on occasion. In the world of action movies/novels/TV shows, that happens at dramatically appropriate moments while in d20 Modern it happens at random moments, but the fact remains that the system does fairly well model what's seen on screen. It doesn't very well model Real Life[sup]TM[/sup] but it's never claimed to be good at that. It seems, then, that what you're really saying is that for modern you want "realistic" while for fantasy you want "heroic." Which is perfectly OK, but is that really *always* true? I like a gritty, realistic fantasy quite frequently, and I like heroic over-the-top modern too. [/QUOTE]
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