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What don't you like about D&D?
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<blockquote data-quote="Urbannen" data-source="post: 3270927" data-attributes="member: 7643"><p>I agree with the point that D&D does not do a good job simulating essentially any fantasy setting. I understand. It's its own genre - I just wish it weren't advertised as a generic system! </p><p></p><p>My beefs with the D&D game as composed, per se, are: </p><p></p><p>1. Random hit points - HP end up measuring luck, not combat prowess; makes it too hard to calculate NPCs and monsters. </p><p></p><p>2. Law/Chaos alignment axis - completely meaningless except for spells and effects or as an add-on to the Good/Evil axis. I mean, how do Elves and Orcs share and alignment? Good and Evil are defined as moral choices, Law and Chaos are defined as a disparate group of personality tendancies. I'm not a fan of alignment to begin with, but if this axis is going to be used, it should be universally applicable and defined in terms of concrete actions. Ex.:Chaotic means you think it's okay to steal and lie, Evil means you think it's okay to murder. </p><p></p><p>3. Not enough skill points. If you play the skill system as written, characters are really limited in the basic adventuring actions they can perform. Too many basic, universally useful skills (Spot, Listen, Search, Sense Motive, any Knowledge, Ride, Hide, Diplomacy, Bluff, Climb), not enough points. Not even rogues can be proficient in all the rogue-ish skills. Add +2 skills per level, already! </p><p></p><p>4. 10 level prestige classes. If you can take the class at Level 6, there should be 15 levels so you can go to 20 with the class.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 3270927, member: 7643"] I agree with the point that D&D does not do a good job simulating essentially any fantasy setting. I understand. It's its own genre - I just wish it weren't advertised as a generic system! My beefs with the D&D game as composed, per se, are: 1. Random hit points - HP end up measuring luck, not combat prowess; makes it too hard to calculate NPCs and monsters. 2. Law/Chaos alignment axis - completely meaningless except for spells and effects or as an add-on to the Good/Evil axis. I mean, how do Elves and Orcs share and alignment? Good and Evil are defined as moral choices, Law and Chaos are defined as a disparate group of personality tendancies. I'm not a fan of alignment to begin with, but if this axis is going to be used, it should be universally applicable and defined in terms of concrete actions. Ex.:Chaotic means you think it's okay to steal and lie, Evil means you think it's okay to murder. 3. Not enough skill points. If you play the skill system as written, characters are really limited in the basic adventuring actions they can perform. Too many basic, universally useful skills (Spot, Listen, Search, Sense Motive, any Knowledge, Ride, Hide, Diplomacy, Bluff, Climb), not enough points. Not even rogues can be proficient in all the rogue-ish skills. Add +2 skills per level, already! 4. 10 level prestige classes. If you can take the class at Level 6, there should be 15 levels so you can go to 20 with the class. [/QUOTE]
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