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What don't you like about D&D?
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<blockquote data-quote="Nomad4life" data-source="post: 3274011" data-attributes="member: 28645"><p>Things I don’t like about D&D:</p><p></p><p>1. Hit points.</p><p>1. Non-scaling AC.</p><p>2. Armor that makes you harder to hit, instead of harder to hurt.</p><p>3. Fire & Forget magic.</p><p>4. Alignment.</p><p>5. AoOs (Or anything else that needlessly slows down combat.)</p><p>6. Three books needed to run a full game, as opposed to one core book.</p><p>7. Excessive prep time before playing.</p><p>8. The mere word “miniature” or anything resembling one.</p><p>9. The very notion of the PrC class.</p><p>10. The "Wal-Mart" feel of magic, and magic items.</p><p></p><p>Yeah, I used to bitch and moan and flail away at that dead horse.</p><p></p><p>Then, True20 came along and fixed every single one of the problems I had with D&D. I’m not joking or exaggerating- every single one. So, I shut the hell up, converted everything to True20, and have been contentedly emulating D&D ever since. I sometimes wish others would do the same (and no, that’s not directed to anyone in this online community, but rather to some specific people I know from the local hobby store.)</p><p></p><p>Now, there are some who would argue that what we are playing at that point “isn’t D&D.” I’m just thankful that I’m not one of those people as I prepare to kick in the next door, kill whatever is behind it, and loot the bodies afterwards all the while still vaguely trying to reason out an answer to the riddle we gave up on a floor earlier. In between turns, I catch up with my friends, laugh at them, laugh with them, and try hard to hang on to that last beer since GM bribery never goes out of style.</p><p></p><p>‘Cause that’s what D&D is to me.</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 3274011, member: 28645"] Things I don’t like about D&D: 1. Hit points. 1. Non-scaling AC. 2. Armor that makes you harder to hit, instead of harder to hurt. 3. Fire & Forget magic. 4. Alignment. 5. AoOs (Or anything else that needlessly slows down combat.) 6. Three books needed to run a full game, as opposed to one core book. 7. Excessive prep time before playing. 8. The mere word “miniature” or anything resembling one. 9. The very notion of the PrC class. 10. The "Wal-Mart" feel of magic, and magic items. Yeah, I used to bitch and moan and flail away at that dead horse. Then, True20 came along and fixed every single one of the problems I had with D&D. I’m not joking or exaggerating- every single one. So, I shut the hell up, converted everything to True20, and have been contentedly emulating D&D ever since. I sometimes wish others would do the same (and no, that’s not directed to anyone in this online community, but rather to some specific people I know from the local hobby store.) Now, there are some who would argue that what we are playing at that point “isn’t D&D.” I’m just thankful that I’m not one of those people as I prepare to kick in the next door, kill whatever is behind it, and loot the bodies afterwards all the while still vaguely trying to reason out an answer to the riddle we gave up on a floor earlier. In between turns, I catch up with my friends, laugh at them, laugh with them, and try hard to hang on to that last beer since GM bribery never goes out of style. ‘Cause that’s what D&D is to me. [/QUOTE]
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