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<blockquote data-quote="Renfield" data-source="post: 3277064" data-attributes="member: 13493"><p>Another thread where I don't quite have the time or desire to read through but shall post anyway just because. Now considering this isn't quite an Edition Warz threadI hope the hardcore <em>3.X is GOD!</em> players will take comments here with a grain of salt. So far that's what I've seen (Granted I only went through page one) So here's my little list.</p><p></p><p><strong>Elves and Gnomes!</strong> Gnomes seem to have strayed from their original roles, everywhere I look they seem to be Gnomes! A la Dragonlance tinker gnomes. Which I hate loathe and despise. So in my campaigns they're back to their woodland dwelling prankster with a knack for illusion type ways. As for the Elves, I sort of got sick of them in the fantasy genre in general, it's like they're the Nazi's of fantasy. "We are the superior race, we were the first, we are better than nonarians... er I mean non-elves at art, magic, fighting, etc etc." they just lacked the whole 'racial clensing' aspect in most fantasy worlds. I'd say 'that's just me' but thankfully my players have a tendency to agree. We've matured thought, we've gone from flat out abusing elves in our custom campaign worlds to simply not allowing them that 'superior' status in our campaigns. I mean hell, Elven arrogance shattered Toril just so they could have their silly little island, which now isn't as protected as they thought it was. So what do they do? "Um, hey guys, I know we left and all to go to our safe little island, turns our it's not so safe so we're back and we want our land again, gimme!!"</p><p></p><p>That rant being done I shall move on.</p><p></p><p><strong>Lack of Customizability</strong> That's what I'd love D&D to become. Some people say D&D3E isn't D&D because it's not similar enough to 1e or OD&D. I find that logic somewhat flawed as I look at editions as something of an evolution. It starts out a simple organism and grows to something else. I would like something akin to the basic classes of UA only with a little more oomph. Where you choose some sort of starting template but as you advance you can spend XP and buy abilities that fit your characters. One class might have easier access to the ability but another could use them as well. Why not have a warrior who can smooth talk people and be quick on his feet. Instead of making a whole new core class or a prestige class "Swashbuckler" or whatnot why not have such abilities buyable instead? I would love to have a good point buy system come out, and no one mention GURPS, it just didn't work for me and in my wonderful world doesn't qualify as 'good'.</p><p></p><p><strong>AC System</strong> I like the spell point system rather than vancian fire-and-forget, I also enjoy the idea of combining a 'Defence Bonus' advancement system with the 1/2 Armor = DR option from UA. The idea of Armor and Dex being the only things that improve armor aside from magic has been tolerated at best. We played with the above UA rules and found it really didn't alter the game much. Say you send a low ranking martial artist up against a high ranking teacher, the teacher is experience and trained and is better able to block and defend blows. Send the lower ranking martial artist against a complete beginner and you'll see roughly the same to an equivalent extent. Now that analogy has it's flaws and is by no-means perfect (maybe the beginner is a scrapper from the streets and lays the not-so-beginner out flat etc) but it gets the point across.... Perhaps I should have used SCA....</p><p><strong></strong></p><p><strong>I don't like how everything has become combat oriented.</strong> Yes combat is an important part of the game but I don't think that's deserving of making spells all in relation to combat. It feels to me like there's some 'if it's useful in combat and gives PC's an edge it must be toned down' mentality. So that would go right away. For those who think it would unbalance the game I think the fact that the enemies have the same access to the same things don't. </p><p></p><p>Okay, I'm done, for now. Oh, AoO would/should be toned way down.</p></blockquote><p></p>
[QUOTE="Renfield, post: 3277064, member: 13493"] Another thread where I don't quite have the time or desire to read through but shall post anyway just because. Now considering this isn't quite an Edition Warz threadI hope the hardcore [I]3.X is GOD![/I] players will take comments here with a grain of salt. So far that's what I've seen (Granted I only went through page one) So here's my little list. [B]Elves and Gnomes![/B] Gnomes seem to have strayed from their original roles, everywhere I look they seem to be Gnomes! A la Dragonlance tinker gnomes. Which I hate loathe and despise. So in my campaigns they're back to their woodland dwelling prankster with a knack for illusion type ways. As for the Elves, I sort of got sick of them in the fantasy genre in general, it's like they're the Nazi's of fantasy. "We are the superior race, we were the first, we are better than nonarians... er I mean non-elves at art, magic, fighting, etc etc." they just lacked the whole 'racial clensing' aspect in most fantasy worlds. I'd say 'that's just me' but thankfully my players have a tendency to agree. We've matured thought, we've gone from flat out abusing elves in our custom campaign worlds to simply not allowing them that 'superior' status in our campaigns. I mean hell, Elven arrogance shattered Toril just so they could have their silly little island, which now isn't as protected as they thought it was. So what do they do? "Um, hey guys, I know we left and all to go to our safe little island, turns our it's not so safe so we're back and we want our land again, gimme!!" That rant being done I shall move on. [B]Lack of Customizability[/B] That's what I'd love D&D to become. Some people say D&D3E isn't D&D because it's not similar enough to 1e or OD&D. I find that logic somewhat flawed as I look at editions as something of an evolution. It starts out a simple organism and grows to something else. I would like something akin to the basic classes of UA only with a little more oomph. Where you choose some sort of starting template but as you advance you can spend XP and buy abilities that fit your characters. One class might have easier access to the ability but another could use them as well. Why not have a warrior who can smooth talk people and be quick on his feet. Instead of making a whole new core class or a prestige class "Swashbuckler" or whatnot why not have such abilities buyable instead? I would love to have a good point buy system come out, and no one mention GURPS, it just didn't work for me and in my wonderful world doesn't qualify as 'good'. [B]AC System[/B] I like the spell point system rather than vancian fire-and-forget, I also enjoy the idea of combining a 'Defence Bonus' advancement system with the 1/2 Armor = DR option from UA. The idea of Armor and Dex being the only things that improve armor aside from magic has been tolerated at best. We played with the above UA rules and found it really didn't alter the game much. Say you send a low ranking martial artist up against a high ranking teacher, the teacher is experience and trained and is better able to block and defend blows. Send the lower ranking martial artist against a complete beginner and you'll see roughly the same to an equivalent extent. Now that analogy has it's flaws and is by no-means perfect (maybe the beginner is a scrapper from the streets and lays the not-so-beginner out flat etc) but it gets the point across.... Perhaps I should have used SCA.... [B] I don't like how everything has become combat oriented.[/B] Yes combat is an important part of the game but I don't think that's deserving of making spells all in relation to combat. It feels to me like there's some 'if it's useful in combat and gives PC's an edge it must be toned down' mentality. So that would go right away. For those who think it would unbalance the game I think the fact that the enemies have the same access to the same things don't. Okay, I'm done, for now. Oh, AoO would/should be toned way down. [/QUOTE]
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