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What Don't You Like About Dungeons?
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<blockquote data-quote="Guest 7031328" data-source="post: 8980311"><p>Dungeons are great. But they take too long to get drawn up and to maneuver around (the dungeoncrawl part). Meanwhile, just adventuring out in the world only needs a few set pieces drawn out and the rest described. Might be faster to handle via Virtual tabletop, but I think most of us are not good enough with the app we use to do so in a quick manner. The novelty of the dungeon crawl is no longer enough to carry the long wait times in a tabletop game since its been mimicked via video games for decades at this point.</p><p></p><p>The result has mainly been that we rarely do actual true dungeons in D&D these days and mostly do set pieces and roleplaying exclusively in campaigns. I don't think it's a coincidence that this is also almost exclusively what we see in Let's Plays on Twitch and YouTube, dungeoncrawling has fallen out of favor for the most part.</p></blockquote><p></p>
[QUOTE="Guest 7031328, post: 8980311"] Dungeons are great. But they take too long to get drawn up and to maneuver around (the dungeoncrawl part). Meanwhile, just adventuring out in the world only needs a few set pieces drawn out and the rest described. Might be faster to handle via Virtual tabletop, but I think most of us are not good enough with the app we use to do so in a quick manner. The novelty of the dungeon crawl is no longer enough to carry the long wait times in a tabletop game since its been mimicked via video games for decades at this point. The result has mainly been that we rarely do actual true dungeons in D&D these days and mostly do set pieces and roleplaying exclusively in campaigns. I don't think it's a coincidence that this is also almost exclusively what we see in Let's Plays on Twitch and YouTube, dungeoncrawling has fallen out of favor for the most part. [/QUOTE]
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