Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Don't You Like About Dungeons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 8980417" data-attributes="member: 6685541"><p>I really enjoy both running dungeons as a DM and exploring dungeons as a player.</p><p></p><p>I think my friend put it best when he said that a good dungeon feels like every room is a little puzzle. You enter, figure out what is going on, and choose how to solve it. Maybe you fight, maybe you talk, maybe you look for a key, maybe you poke things. But each room promises a little challenge and a reward.</p><p></p><p>What I don't enjoy about certain dungeons:</p><p></p><p>* Dungeons without personal stakes. I want there to be a reason for my character to be in the dungeon, even if it's just the fact that I want to find gold to buy something I want. A great dungeon can be fun on its own, but a mediocre dungeon can be made great through personal stakes.</p><p></p><p>* Dungeons with ticking clocks. I know this is sometimes used to convince players not to rest too frequently, but nothing kills the joy of dungeon crawling for me more than having to constantly debate whether to spend time searching a room or moving on because there's a ticking clock. I had a DM run the Forge of Fury, but also have assassins coming after us. We wound up not exploring half the dungeons because these assassins would be arriving any day now. Not fun!</p><p></p><p>* Goblin villages. When I'm in a dungeon, I want to be killing bad guys or guardians who are corrupted, outright evil, or out to get me. I don't want to be invading the territory of a village of intelligent beings and then having to debate whether to spare the women and children or not. It just feels icky.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8980417, member: 6685541"] I really enjoy both running dungeons as a DM and exploring dungeons as a player. I think my friend put it best when he said that a good dungeon feels like every room is a little puzzle. You enter, figure out what is going on, and choose how to solve it. Maybe you fight, maybe you talk, maybe you look for a key, maybe you poke things. But each room promises a little challenge and a reward. What I don't enjoy about certain dungeons: * Dungeons without personal stakes. I want there to be a reason for my character to be in the dungeon, even if it's just the fact that I want to find gold to buy something I want. A great dungeon can be fun on its own, but a mediocre dungeon can be made great through personal stakes. * Dungeons with ticking clocks. I know this is sometimes used to convince players not to rest too frequently, but nothing kills the joy of dungeon crawling for me more than having to constantly debate whether to spend time searching a room or moving on because there's a ticking clock. I had a DM run the Forge of Fury, but also have assassins coming after us. We wound up not exploring half the dungeons because these assassins would be arriving any day now. Not fun! * Goblin villages. When I'm in a dungeon, I want to be killing bad guys or guardians who are corrupted, outright evil, or out to get me. I don't want to be invading the territory of a village of intelligent beings and then having to debate whether to spare the women and children or not. It just feels icky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Don't You Like About Dungeons?
Top