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What Don't You Like About Dungeons?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8980806" data-attributes="member: 67338"><p>Where I would not go so far as to say "I hate dungeons" I am closer to that then the "I love dungeons" group... I feel they have there place and useing them in moderation is best </p><p></p><p>This game is best (IMO) when the town adventures and the wilderness adventures out number the dungeon ones... but I also feel like you need those dungoens too.</p><p></p><p>for me a dungeon crawl is 70% combat 20% exploration and 10% other (and less then half that as social...) and worst of all the dreaded "Every ten foot check for traps dungeons drive me bonkers</p><p></p><p></p><p>As a DM I try to break that above mentioned mold... I try to have a good mix of encounters even in dungeons, and I try to make sure there is a good story reason for it to be there and why everything that lives there does...</p><p></p><p>I started to feel this way back in the 90's... more time in the game didn't help... some DMs useing a random dungeon creator from 3.0 that allowed a 10x10 room to have 6+ medium and large monsters in it (Now and for ever they are frat demons trying to squize in as many as they can) didn't help</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8980806, member: 67338"] Where I would not go so far as to say "I hate dungeons" I am closer to that then the "I love dungeons" group... I feel they have there place and useing them in moderation is best This game is best (IMO) when the town adventures and the wilderness adventures out number the dungeon ones... but I also feel like you need those dungoens too. for me a dungeon crawl is 70% combat 20% exploration and 10% other (and less then half that as social...) and worst of all the dreaded "Every ten foot check for traps dungeons drive me bonkers As a DM I try to break that above mentioned mold... I try to have a good mix of encounters even in dungeons, and I try to make sure there is a good story reason for it to be there and why everything that lives there does... I started to feel this way back in the 90's... more time in the game didn't help... some DMs useing a random dungeon creator from 3.0 that allowed a 10x10 room to have 6+ medium and large monsters in it (Now and for ever they are frat demons trying to squize in as many as they can) didn't help [/QUOTE]
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