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What Don't You Like About Dungeons?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8980937" data-attributes="member: 15882"><p>What I like:</p><p></p><p>A dungeon represents action. Your party has made a decision to explore those ruins for whatever reason. The debate and waffling is done and now you’re heading in where you get to use all your cool abilities and the action is going to happen. I CAN’T WAIT!</p><p></p><p>What I dislike:</p><p></p><p>When is this dungeon going to end? It’s a repetitive slog of searching fighting and going left. </p><p></p><p>Notes:</p><p>A dungeon done properly is fun. A couple of sessions with interesting encounters, some puzzles and some mystery and some intense and dangerous fights. </p><p></p><p>Side note:</p><p>On a vtt it can be super frustrating if your front line rogue or whoever is scouting ahead is not paying attention and everyone is waiting for them to figure out where to go. It can slow things down and make it tedious. I find this rarely happens with TotM.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8980937, member: 15882"] What I like: A dungeon represents action. Your party has made a decision to explore those ruins for whatever reason. The debate and waffling is done and now you’re heading in where you get to use all your cool abilities and the action is going to happen. I CAN’T WAIT! What I dislike: When is this dungeon going to end? It’s a repetitive slog of searching fighting and going left. Notes: A dungeon done properly is fun. A couple of sessions with interesting encounters, some puzzles and some mystery and some intense and dangerous fights. Side note: On a vtt it can be super frustrating if your front line rogue or whoever is scouting ahead is not paying attention and everyone is waiting for them to figure out where to go. It can slow things down and make it tedious. I find this rarely happens with TotM. [/QUOTE]
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What Don't You Like About Dungeons?
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