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What Don't You Like About Dungeons?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8980941" data-attributes="member: 67338"><p>yeah maybe that;s imporant... if I draw up an enemy fort (like say a hobgoblin military base or an Orc raider camp site) or any other constrained adventure sight I think of it as a dungeon.. </p><p></p><p>where I agree they SHOULD I often find they do not... the exploration is often just "ccheck for traps" or "Gee what monster is in this room" and the social depends on what the DM feels like... </p><p></p><p>again that is great to say, but I fins good DMs that can pulll it off (or even want to for a dungeon crawl) few and far between. </p><p></p><p>I find that odd... not saying you are wrong to feel that way but the most wide open I feel as a player is when I have multi adventure hooks in a town and can just choose 'none of the above' and know the DM can roll with it... or when I know that I can spend a night socializing with aristicrats. </p><p></p><p>again that is the oppisite of my experence... once in a place full of traps and monsters there is a direct path and an indirict path at best (in my experence) like I can go left or right, but that's it... and both ways lead to another trap or room of monsters or some combo.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8980941, member: 67338"] yeah maybe that;s imporant... if I draw up an enemy fort (like say a hobgoblin military base or an Orc raider camp site) or any other constrained adventure sight I think of it as a dungeon.. where I agree they SHOULD I often find they do not... the exploration is often just "ccheck for traps" or "Gee what monster is in this room" and the social depends on what the DM feels like... again that is great to say, but I fins good DMs that can pulll it off (or even want to for a dungeon crawl) few and far between. I find that odd... not saying you are wrong to feel that way but the most wide open I feel as a player is when I have multi adventure hooks in a town and can just choose 'none of the above' and know the DM can roll with it... or when I know that I can spend a night socializing with aristicrats. again that is the oppisite of my experence... once in a place full of traps and monsters there is a direct path and an indirict path at best (in my experence) like I can go left or right, but that's it... and both ways lead to another trap or room of monsters or some combo. [/QUOTE]
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