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General Tabletop Discussion
*TTRPGs General
What draws kids into D&D/RPGs nowadays?
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<blockquote data-quote="Toben the Many" data-source="post: 4435607" data-attributes="member: 19273"><p>Barsoomcore and I were talking at GenCon about this very question. He had a fantastic point. </p><p></p><p>What is it about D&D that draw <em>us</em> to it? Not just kids, but people in general. </p><p></p><p>Simply put, it's a game where you get to use your imagination. That's the draw of D&D or any RPG. And it continues to be the draw for all RPGs. </p><p></p><p>If World of Warcraft could completely supplant this need and make D&D truly obsolete, I would have quit D&D by now and gone into WoW full time. I'm not going to argue the point that many people have quit D&D in favor of World of Warcraft. However, has <em>everyone</em> done so? No, obviously not, because otherwise this website would be a ghost town. </p><p></p><p>And that's because as great as WoW is - it does not engage the imagination like D&D does.</p><p></p><p>As a school teacher, I often see my middle school students playing D&D. They come into D&D (like we did) from a variety of sources. Some are WoW players. Some are anime buffs. Some like to read a lot of fantasy. However, my students who are dedicated D&D players all have one thing in common - they all have vivid imaginations and like to engage them on a regular basis.</p><p></p><p>As far as being drawn in by the Red Box, I know students who start with AD&D 1st Edition, and then later switch to 3rd Edition. I also know many students who just pick up a D&D book from the local Barnes & Noble and start playing that way. </p><p></p><p>I often see or hear discussion about "what kids nowadays" are doing or questioning "what will draw kids nowadays to D&D"? I guess I don't understand why younger people are turned into some other species of animal that we have to speculate on or try to understand. From where I sit, the typical teen or middle schooler is very much like the teens and middle schoolers that I knew growing up. The T-shirts have changed. The music has actually <strong>not</strong> changed (many of my students listen to the same music I did). And instead of playing video games on an Apple IIe, they play them on consoles.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 4435607, member: 19273"] Barsoomcore and I were talking at GenCon about this very question. He had a fantastic point. What is it about D&D that draw [i]us[/i] to it? Not just kids, but people in general. Simply put, it's a game where you get to use your imagination. That's the draw of D&D or any RPG. And it continues to be the draw for all RPGs. If World of Warcraft could completely supplant this need and make D&D truly obsolete, I would have quit D&D by now and gone into WoW full time. I'm not going to argue the point that many people have quit D&D in favor of World of Warcraft. However, has [i]everyone[/i] done so? No, obviously not, because otherwise this website would be a ghost town. And that's because as great as WoW is - it does not engage the imagination like D&D does. As a school teacher, I often see my middle school students playing D&D. They come into D&D (like we did) from a variety of sources. Some are WoW players. Some are anime buffs. Some like to read a lot of fantasy. However, my students who are dedicated D&D players all have one thing in common - they all have vivid imaginations and like to engage them on a regular basis. As far as being drawn in by the Red Box, I know students who start with AD&D 1st Edition, and then later switch to 3rd Edition. I also know many students who just pick up a D&D book from the local Barnes & Noble and start playing that way. I often see or hear discussion about "what kids nowadays" are doing or questioning "what will draw kids nowadays to D&D"? I guess I don't understand why younger people are turned into some other species of animal that we have to speculate on or try to understand. From where I sit, the typical teen or middle schooler is very much like the teens and middle schoolers that I knew growing up. The T-shirts have changed. The music has actually [b]not[/b] changed (many of my students listen to the same music I did). And instead of playing video games on an Apple IIe, they play them on consoles. [/QUOTE]
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