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What drives your Gamma World campaign?
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<blockquote data-quote="scourger" data-source="post: 2299052" data-attributes="member: 12328"><p>I ran a game using the d20 rules from Omega World (OW--the real d20 Gamma World game from the Polyhedron Side of Dungeon #94) and the Alternity Gamma World (AGW) setting and adventures (in the back of the AGW book). I had the original gamma world boxed set back in the day; the one with the ruined city on the front. OW had the right nostalgic feel for me and is truly an awesome application of the d20 rules engine. AGW has a great story arc that you can only pick up by reading all the flavor text fromt he first few pages through the last page of the mini-campaign it presents. I had a lot of fun running that game. </p><p></p><p>My biggest advice to you is to pick up OW. I liked it so well that I bought an extra copy in addition to my subscription and one for a friend. That friend went on the run an OW game using an old Gamma World adventure titled Legion of Gold. We haven't finished it yet, but I keep hoping he will conclude it. OW is so good that it is one of the few things I seriously consider keeping when pondering getting rid of all my d20 stuff. It really gets done in about 40 pages what many sourcebooks struggle to do in 4 or more times as many pages. It is a complete campaign setting with great stuff for DMs to actually run a game. </p><p></p><p>Anyway, you can get a back issue of Dungeon with OW here: </p><p></p><p><a href="http://paizo.com/dungeon/products/v5748btpy72wv" target="_blank">http://paizo.com/dungeon/products/v5748btpy72wv</a></p></blockquote><p></p>
[QUOTE="scourger, post: 2299052, member: 12328"] I ran a game using the d20 rules from Omega World (OW--the real d20 Gamma World game from the Polyhedron Side of Dungeon #94) and the Alternity Gamma World (AGW) setting and adventures (in the back of the AGW book). I had the original gamma world boxed set back in the day; the one with the ruined city on the front. OW had the right nostalgic feel for me and is truly an awesome application of the d20 rules engine. AGW has a great story arc that you can only pick up by reading all the flavor text fromt he first few pages through the last page of the mini-campaign it presents. I had a lot of fun running that game. My biggest advice to you is to pick up OW. I liked it so well that I bought an extra copy in addition to my subscription and one for a friend. That friend went on the run an OW game using an old Gamma World adventure titled Legion of Gold. We haven't finished it yet, but I keep hoping he will conclude it. OW is so good that it is one of the few things I seriously consider keeping when pondering getting rid of all my d20 stuff. It really gets done in about 40 pages what many sourcebooks struggle to do in 4 or more times as many pages. It is a complete campaign setting with great stuff for DMs to actually run a game. Anyway, you can get a back issue of Dungeon with OW here: [url]http://paizo.com/dungeon/products/v5748btpy72wv[/url] [/QUOTE]
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