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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What Druid wild shape forms would you allow to throw Seed Bombs? Or use an object?
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<blockquote data-quote="Tessarael" data-source="post: 9699998" data-attributes="member: 12909"><p>I agree on the throwing range. I mentioned that above for Seed Bomb, that it doesn't seem possible in real life for some seed variants to be thrown 60', without the magical enchantment from the spell. So it is the spell that permits it to be thrown that far, not the physical capability of the form chosen.</p><p></p><p>From a game balance perspective, the humanoid beast/plant forms for Druid seem a little weaker than some of the other options. For example, the best I have seen with CR of at most 1 are Ape (CR 1/2), Myconid Spore Servant (CR 1/2), and Vegepygmy (CR 1/4). These are on par with other Druid wild shape forms if they can use additional equipment like say a club for Shillelagh, shield, etc.</p><p></p><p>Permitting only such humanoid/prehensile forms to throw for Magic Stone, Produce Flame, and Seed Bomb is fine, but it also not unbalanced to allow this in other Druid wild shape forms too, IMHO. As a player, I don't mind that much either way. It is interesting to navigate the rules system and figure out what is workable, and what is not.</p><p></p><p>---</p><p></p><p>As another example of a rules issue for A5E Druid with Skinchanger archetype, what should the AC be if the form uses armor/barding and/or shield and factoring in the Wisdom modifier from Skinchange archetype? By the rules as written, it is this:</p><ul> <li data-xf-list-type="ul">AC modifier if using shield + form’s AC + Wisdom modifier</li> <li data-xf-list-type="ul">AC modifier if using shield + AC 12 + Druid level/4 (round down) + Wisdom modifier</li> <li data-xf-list-type="ul">AC modifier if using shield + armor/barding AC + Dexterity modifier capped by armor max. Dexterity mod. + Wisdom mod.</li> </ul><p>The third option can be exploited to achieve excessively high AC, and at 10th level Skinchanger can stay in one form all day using Rediscovered Self. So I think instead, it should be the following:</p><ul> <li data-xf-list-type="ul">AC modifier if using shield + armor/barding AC + Dexterity or Wisdom modifier capped by armor max. Dexterity mod.</li> </ul><p>Note that these do require the Druid to be proficient in the corresponding non-metallic armor (light/medium armor equivalent for barding) and non-metallic shield.</p><p></p><p>We can imagine that a Druid might use say bone Breastplate +1 and medium wooden Shield +1, with Wisdom 20 achieving a total AC of 20 = 14 breastplate + 1 + 2 shield + 1 + 2, with the +5 from Wisdom modifier capped at +2 and no Dexterity modifier +2 from the shape as well - otherwise that would be AC 25, which is excessive. In comparison, using the Druid AC 12 + level/4 (round down) option + shield + 1, at Druid level 8 the AC would be 22 = 12 + 2 (Druid level 8/4) + 2 shield + 1 + 5 Wisdom modifier, which is still on the high side - the AC 19 without shield is fine.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9699998, member: 12909"] I agree on the throwing range. I mentioned that above for Seed Bomb, that it doesn't seem possible in real life for some seed variants to be thrown 60', without the magical enchantment from the spell. So it is the spell that permits it to be thrown that far, not the physical capability of the form chosen. From a game balance perspective, the humanoid beast/plant forms for Druid seem a little weaker than some of the other options. For example, the best I have seen with CR of at most 1 are Ape (CR 1/2), Myconid Spore Servant (CR 1/2), and Vegepygmy (CR 1/4). These are on par with other Druid wild shape forms if they can use additional equipment like say a club for Shillelagh, shield, etc. Permitting only such humanoid/prehensile forms to throw for Magic Stone, Produce Flame, and Seed Bomb is fine, but it also not unbalanced to allow this in other Druid wild shape forms too, IMHO. As a player, I don't mind that much either way. It is interesting to navigate the rules system and figure out what is workable, and what is not. --- As another example of a rules issue for A5E Druid with Skinchanger archetype, what should the AC be if the form uses armor/barding and/or shield and factoring in the Wisdom modifier from Skinchange archetype? By the rules as written, it is this: [LIST] [*]AC modifier if using shield + form’s AC + Wisdom modifier [*]AC modifier if using shield + AC 12 + Druid level/4 (round down) + Wisdom modifier [*]AC modifier if using shield + armor/barding AC + Dexterity modifier capped by armor max. Dexterity mod. + Wisdom mod. [/LIST] The third option can be exploited to achieve excessively high AC, and at 10th level Skinchanger can stay in one form all day using Rediscovered Self. So I think instead, it should be the following: [LIST] [*]AC modifier if using shield + armor/barding AC + Dexterity or Wisdom modifier capped by armor max. Dexterity mod. [/LIST] Note that these do require the Druid to be proficient in the corresponding non-metallic armor (light/medium armor equivalent for barding) and non-metallic shield. We can imagine that a Druid might use say bone Breastplate +1 and medium wooden Shield +1, with Wisdom 20 achieving a total AC of 20 = 14 breastplate + 1 + 2 shield + 1 + 2, with the +5 from Wisdom modifier capped at +2 and no Dexterity modifier +2 from the shape as well - otherwise that would be AC 25, which is excessive. In comparison, using the Druid AC 12 + level/4 (round down) option + shield + 1, at Druid level 8 the AC would be 22 = 12 + 2 (Druid level 8/4) + 2 shield + 1 + 5 Wisdom modifier, which is still on the high side - the AC 19 without shield is fine. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What Druid wild shape forms would you allow to throw Seed Bombs? Or use an object?
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