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What Each Spellcaster Is To You
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<blockquote data-quote="Greg K" data-source="post: 5996844" data-attributes="member: 5038"><p>Wizard: I agree with you about being the studious person. The first thing that comes to mind is Gary from the Supernatural episode when the teenagers captured Sam and Gary took over his body. Gary had no innate ability to cast magic. He had not made a pact with a Demon. He simply found a book of spells and studied it.</p><p></p><p>Sorcerer: At the moment, I am disappointed with the sorcerer. I like the idea of innate magic granted by a heritage. It fits many of the characters that people think of when they think magic user: Merlin (infernal heritage in some stories), Merlin from the TV series (Dragonlord heritage), Morgan La Fey (Fey heritage in at least one version), Harry Potter characters, the witches from "Bewitched", Harry Dresden. They all have a heritage/lineage that grants them the ability to work magical. Even the sisters and warlocks on Charmed receive spell casting through their bloodline. The concept will be familiar to people</p><p></p><p>However, with the Next sorcerer, I dislike the dual soul and Draconic Heritage transformation if they access to much power. It does not fit any of the above the characters. None of them undergo some physical change. I don't mind the transformation thing being an option like 3e heritage feats, but I don't think it should be hardwired into the class.</p><p>To fit with the examples that I provided, I think there should be an option similar to a common 3e house rule in which sorcerers received the feat Eschew Materials and then received metamagic to represent their innate magic allowing them to shape spells. </p><p>By keeping these things as options rather than hard wiring them into a heritage, it provides easier customization when designing the campaign setting or players trying to capture a particular version they have seen in media or read in a book</p><p></p><p>Furthermore, I also disagree with Draconic heritage granting proficiency with armor and weapons beyond the base sorcerer. There is nothing about "I have ancestral dragon blood granting spell casting" that warrants additional armor and weapon training. </p><p></p><p>Pact Magic: The concept is pretty well known. Usually, Pact magic involves an entity granting a favor/wish (save the life of a loved one, health (if sick or dying), power, wealth, success, fame, etc. in exchange for something (a soul, first born). Often, the entity approaches people. Other times, individuals seek out the entity. However, we do see examples of Pact Magic granting the ability to wield magic. The first things that come to my mind as examples of the latter are:</p><p></p><p>The witches in "The Craft"</p><p>The witches in "The Witches of Eastwick"</p><p>Witches in the TV show Supernatural: They gain spell casting from making a deal with a demon. This includes the housewife book club members whom were casting spells that brought them good fortune (even if they did not realize that they had pledged themselves to a demon).</p><p></p><p>In several 70's occult movies and TV shows like Kolchak, we also see satanists making deals and sometimes getting spellcasting power or the ability to do things like shapeshift into an animal.</p><p></p><p>Therefore, I think the Warlock class in Next is on the right track. </p><p></p><p>My issues</p><p>1. I don't like the spell list and hope it undergoes change and is expanded (actually, I don't like the sorcerer's either)</p><p>2. I think there needs to be a cost with breaking the Pact. If someone breaks a pact in the sources with which I am familiar, the entity takes the person's life or there is some other punishment including the removal of granted powers.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5996844, member: 5038"] Wizard: I agree with you about being the studious person. The first thing that comes to mind is Gary from the Supernatural episode when the teenagers captured Sam and Gary took over his body. Gary had no innate ability to cast magic. He had not made a pact with a Demon. He simply found a book of spells and studied it. Sorcerer: At the moment, I am disappointed with the sorcerer. I like the idea of innate magic granted by a heritage. It fits many of the characters that people think of when they think magic user: Merlin (infernal heritage in some stories), Merlin from the TV series (Dragonlord heritage), Morgan La Fey (Fey heritage in at least one version), Harry Potter characters, the witches from "Bewitched", Harry Dresden. They all have a heritage/lineage that grants them the ability to work magical. Even the sisters and warlocks on Charmed receive spell casting through their bloodline. The concept will be familiar to people However, with the Next sorcerer, I dislike the dual soul and Draconic Heritage transformation if they access to much power. It does not fit any of the above the characters. None of them undergo some physical change. I don't mind the transformation thing being an option like 3e heritage feats, but I don't think it should be hardwired into the class. To fit with the examples that I provided, I think there should be an option similar to a common 3e house rule in which sorcerers received the feat Eschew Materials and then received metamagic to represent their innate magic allowing them to shape spells. By keeping these things as options rather than hard wiring them into a heritage, it provides easier customization when designing the campaign setting or players trying to capture a particular version they have seen in media or read in a book Furthermore, I also disagree with Draconic heritage granting proficiency with armor and weapons beyond the base sorcerer. There is nothing about "I have ancestral dragon blood granting spell casting" that warrants additional armor and weapon training. Pact Magic: The concept is pretty well known. Usually, Pact magic involves an entity granting a favor/wish (save the life of a loved one, health (if sick or dying), power, wealth, success, fame, etc. in exchange for something (a soul, first born). Often, the entity approaches people. Other times, individuals seek out the entity. However, we do see examples of Pact Magic granting the ability to wield magic. The first things that come to my mind as examples of the latter are: The witches in "The Craft" The witches in "The Witches of Eastwick" Witches in the TV show Supernatural: They gain spell casting from making a deal with a demon. This includes the housewife book club members whom were casting spells that brought them good fortune (even if they did not realize that they had pledged themselves to a demon). In several 70's occult movies and TV shows like Kolchak, we also see satanists making deals and sometimes getting spellcasting power or the ability to do things like shapeshift into an animal. Therefore, I think the Warlock class in Next is on the right track. My issues 1. I don't like the spell list and hope it undergoes change and is expanded (actually, I don't like the sorcerer's either) 2. I think there needs to be a cost with breaking the Pact. If someone breaks a pact in the sources with which I am familiar, the entity takes the person's life or there is some other punishment including the removal of granted powers. [/QUOTE]
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