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General Tabletop Discussion
*Pathfinder & Starfinder
What edition had the ideal version of each class?
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<blockquote data-quote="Ahnehnois" data-source="post: 5835418" data-attributes="member: 17106"><p>Skills. 3e has the best implementation of skills, and rogues are the king of skills. Also, doing tons of SA damage is fun. Personally, I thought it needed a lot of improvement, even though the PF one was better, but it's the best version out there.</p><p></p><p>The 2e thief was even more swingy; he couldn't do anything if an opponent could see him, but damage multipliers got to be crazy. This was also back when rogue skills were exclusive, and were represented in percentages, both of which were ridiculous and were fixed. The 4e rogue had to pick from a narrow list of powers, and has daily or other use limitations on many of them, which is nonsensical and completely antithetical to the improvisational and intuitive way the class is supposed to play. It was rebranded as a "striker" under 4e nomenclature despite the fact that combat function was classically a secondary aspect of the rogue/thief and many of them rarely "struck". So I think the 3.X rogue is miles ahead of the others, despite being a little weak. Power isn't everything.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5835418, member: 17106"] Skills. 3e has the best implementation of skills, and rogues are the king of skills. Also, doing tons of SA damage is fun. Personally, I thought it needed a lot of improvement, even though the PF one was better, but it's the best version out there. The 2e thief was even more swingy; he couldn't do anything if an opponent could see him, but damage multipliers got to be crazy. This was also back when rogue skills were exclusive, and were represented in percentages, both of which were ridiculous and were fixed. The 4e rogue had to pick from a narrow list of powers, and has daily or other use limitations on many of them, which is nonsensical and completely antithetical to the improvisational and intuitive way the class is supposed to play. It was rebranded as a "striker" under 4e nomenclature despite the fact that combat function was classically a secondary aspect of the rogue/thief and many of them rarely "struck". So I think the 3.X rogue is miles ahead of the others, despite being a little weak. Power isn't everything. [/QUOTE]
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What edition had the ideal version of each class?
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