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<blockquote data-quote="Alzrius" data-source="post: 9044275" data-attributes="member: 8461"><p>The closest D&D has ever come to what you're talking about is the use of Shadow Weave Magic in the <a href="https://www.drivethrurpg.com/product/28729/Forgotten-Realms-Campaign-Setting-3e?affiliate_id=820" target="_blank"><em>Forgotten Realms Campaign Setting (3E)</em></a>...and even then, it's an imperfect match (though its depiction in the Returns of the Archwizards trilogy is closer, having a whole "losing yourself to your dark side" angle, even if that doesn't match the game mechanics).</p><p></p><p>Being magic powered by an "alternate source" compared to spells cast via the Weave, Shadow Weave magic is harder to detect and affect with "normal" magic (and likewise has a harder time detecting and affecting it in turn). Notably, using it hits you with a permanent loss of 2 points of Wisdom unless you worship Shar (the nihilist goddess of darkness, who created the Shadow Weave), who soothes the "mental pain" that comes from using the Shadow Weave, which encourages practitioners who wouldn't otherwise have her as their patron goddess to adopt her faith. (This was dropped in the 3.5 version of the feat in the <a href="https://www.drivethrurpg.com/product/29520/Players-Guide-to-Faerun-35?affiliate_id=820" target="_blank"><em>Player's Guide to Faerûn</em></a>, as by that time the design philosophy had codified around "feats shouldn't inflict penalties.")</p><p></p><p><strong>EDIT:</strong> I'm pretty sure a few of the alternative magic systems in AD&D 2E's <a href="https://www.drivethrurpg.com/product/16864/Players-Option--Spells--Magic-2e?affiliate_id=820" target="_blank"><em>Player's Option - Spells & Magic</em></a> sourcebook function closer to what you're talking about also, as witchcraft has a corruption system (which is basically Ravenloft's dark powers checks) and alienism causes insanity.</p><p></p><p><em>Please note my use of affiliate links in this post.</em></p></blockquote><p></p>
[QUOTE="Alzrius, post: 9044275, member: 8461"] The closest D&D has ever come to what you're talking about is the use of Shadow Weave Magic in the [URL='https://www.drivethrurpg.com/product/28729/Forgotten-Realms-Campaign-Setting-3e?affiliate_id=820'][I]Forgotten Realms Campaign Setting (3E)[/I][/URL]...and even then, it's an imperfect match (though its depiction in the Returns of the Archwizards trilogy is closer, having a whole "losing yourself to your dark side" angle, even if that doesn't match the game mechanics). Being magic powered by an "alternate source" compared to spells cast via the Weave, Shadow Weave magic is harder to detect and affect with "normal" magic (and likewise has a harder time detecting and affecting it in turn). Notably, using it hits you with a permanent loss of 2 points of Wisdom unless you worship Shar (the nihilist goddess of darkness, who created the Shadow Weave), who soothes the "mental pain" that comes from using the Shadow Weave, which encourages practitioners who wouldn't otherwise have her as their patron goddess to adopt her faith. (This was dropped in the 3.5 version of the feat in the [URL='https://www.drivethrurpg.com/product/29520/Players-Guide-to-Faerun-35?affiliate_id=820'][I]Player's Guide to Faerûn[/I][/URL], as by that time the design philosophy had codified around "feats shouldn't inflict penalties.") [B]EDIT:[/B] I'm pretty sure a few of the alternative magic systems in AD&D 2E's [URL='https://www.drivethrurpg.com/product/16864/Players-Option--Spells--Magic-2e?affiliate_id=820'][I]Player's Option - Spells & Magic[/I][/URL] sourcebook function closer to what you're talking about also, as witchcraft has a corruption system (which is basically Ravenloft's dark powers checks) and alienism causes insanity. [I]Please note my use of affiliate links in this post.[/I] [/QUOTE]
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