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What Edition/Version for my Mega-Dungeon
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<blockquote data-quote="TheAuldGrump" data-source="post: 5233325" data-attributes="member: 6957"><p>Hmmm, I voted 'Other' for 'Not Enough Information'.</p><p></p><p>Personally, I would go with either Pathfinder of Fantasy Craft. Pathfinder for player familiarity, Fantasy Craft for the ease of scaling. Critters/NPCs can be handled at any level.</p><p></p><p>My taste for Mega Dungeons was somewhat changed by three different takes on the concept.</p><p></p><p>World Largest Dungeon was the path that I decided I would never, ever, ever take - trapping the PCs in a hidden dungeon until they kill or otherwise deal with every creature in the monster manual? Bah.</p><p></p><p>Dungeonworld was similar in one way - you are trapped in the place, but then again, you wake up on a stone slab that has your name, and there are two coins over your eyes. Welcome to Hell, enjoy your stay. I did not much like the specifics of the place, but liked the idea quite well.</p><p></p><p>Rappan Athuk - you go into the dungeon, you do what you were sent to do, you get out, repeated with different missions. I kind of like this take on the mega dungeon, and someday may run the darned thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You don't try to 'finish' the dungeon, you go in when there is a job that needs doing.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5233325, member: 6957"] Hmmm, I voted 'Other' for 'Not Enough Information'. Personally, I would go with either Pathfinder of Fantasy Craft. Pathfinder for player familiarity, Fantasy Craft for the ease of scaling. Critters/NPCs can be handled at any level. My taste for Mega Dungeons was somewhat changed by three different takes on the concept. World Largest Dungeon was the path that I decided I would never, ever, ever take - trapping the PCs in a hidden dungeon until they kill or otherwise deal with every creature in the monster manual? Bah. Dungeonworld was similar in one way - you are trapped in the place, but then again, you wake up on a stone slab that has your name, and there are two coins over your eyes. Welcome to Hell, enjoy your stay. I did not much like the specifics of the place, but liked the idea quite well. Rappan Athuk - you go into the dungeon, you do what you were sent to do, you get out, repeated with different missions. I kind of like this take on the mega dungeon, and someday may run the darned thing. :) You don't try to 'finish' the dungeon, you go in when there is a job that needs doing. The Auld Grump [/QUOTE]
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What Edition/Version for my Mega-Dungeon
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