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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What effects can Iron Heart Surge eliminate?
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<blockquote data-quote="Arabesu" data-source="post: 3319913" data-attributes="member: 534"><p>Yeah except that you can only have 4 maneuvers readied at 7th level if I recall. Readying both means that the PC can't have much of anything else cool.</p><p></p><p>So it seems like: Poison, disease, blindness, deafness, ability drain, curses etc are all fair game. I went through the condition section of the SRD and sorted them into what I think are removable and non-removable conditions. Since most of these effects are long term (i.e. with durations longer than the 5 min it takes to switch readied maneuvers), it makes more sense to have IHS known but not readied with Perfect mind readied as Kurotowa suggests.</p><p></p><p>Probably removeable?</p><p></p><p>Blinded, Checked, Confused/Insane(eventaully, once 11-20 rolled), Dazzled, Deafened, Diseased, Energy Drained, Entangled, Exhausted, Fatigued, Frightened, Grappling (??), Incorporeal, Invisible, Poisoned, Prone(??), Shaken, Sickened, Staggered (for one round, then reverts to staggered if still at 0???).</p><p></p><p>Not removeable?</p><p></p><p>Ability drained, Blown Away (no duration? instanteous?), Cowering, Dazed, Dead, Disabled, Dying, Fascinated, Flat-footed, Helpless, Knocked Down (no duration?), Nauseated, Panicked, Paralyzed, Petrified, Pinned, Stable, Stunned, Turned, Unconscious.</p><p></p><p>Some of these are obvious, but I tried to get everything from the SRD for completeness. Grappling and prone also seem like odd conditions that probably don't apply to IHS, but I can't find a reason why it wouldn't except for common sense, but know specific rule per say. It seems like some of the conditions should return at the end of the round or whenever they are checked, for example staggered. In that case it would be useless. </p><p></p><p>I've started a list of spells also, but this may take more time.</p><p></p><p>Arabesu</p></blockquote><p></p>
[QUOTE="Arabesu, post: 3319913, member: 534"] Yeah except that you can only have 4 maneuvers readied at 7th level if I recall. Readying both means that the PC can't have much of anything else cool. So it seems like: Poison, disease, blindness, deafness, ability drain, curses etc are all fair game. I went through the condition section of the SRD and sorted them into what I think are removable and non-removable conditions. Since most of these effects are long term (i.e. with durations longer than the 5 min it takes to switch readied maneuvers), it makes more sense to have IHS known but not readied with Perfect mind readied as Kurotowa suggests. Probably removeable? Blinded, Checked, Confused/Insane(eventaully, once 11-20 rolled), Dazzled, Deafened, Diseased, Energy Drained, Entangled, Exhausted, Fatigued, Frightened, Grappling (??), Incorporeal, Invisible, Poisoned, Prone(??), Shaken, Sickened, Staggered (for one round, then reverts to staggered if still at 0???). Not removeable? Ability drained, Blown Away (no duration? instanteous?), Cowering, Dazed, Dead, Disabled, Dying, Fascinated, Flat-footed, Helpless, Knocked Down (no duration?), Nauseated, Panicked, Paralyzed, Petrified, Pinned, Stable, Stunned, Turned, Unconscious. Some of these are obvious, but I tried to get everything from the SRD for completeness. Grappling and prone also seem like odd conditions that probably don't apply to IHS, but I can't find a reason why it wouldn't except for common sense, but know specific rule per say. It seems like some of the conditions should return at the end of the round or whenever they are checked, for example staggered. In that case it would be useless. I've started a list of spells also, but this may take more time. Arabesu [/QUOTE]
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What effects can Iron Heart Surge eliminate?
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