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What elements does D&D need to keep? ENWorld vs. rpg.net
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<blockquote data-quote="JEB" data-source="post: 8238934" data-attributes="member: 10148"><p>Another comparison of two versions of the same poll: this time, between the responses to the above question as posted <a href="https://www.enworld.org/threads/what-elements-does-d-d-need-to-keep-conclusions-and-questions.679065/" target="_blank">here on ENWorld</a> and later <a href="https://forum.rpg.net/index.php?threads/what-elements-does-d-d-need-to-keep.879146/" target="_blank">on rpg.net</a>. Got 34 responses on rpg.net, compared to 130 on ENWorld, so the sample size for rpg.net is only about 1/4 of ENWorld's... but the responses had some big differences still worth noting, IMHO.</p><p></p><p>As a reminder, as laid out in the original post, voting for an element meant the respondent actively wanted to keep it; not voting for an element was either indifference, or actively wanting the element removed.</p><p></p><p><strong>Important caveat: </strong>As with previous polls ported to places other than ENWorld, I asked ENWorld folks to avoid answering the rpg.net version. Which may have skewed the results a bit from their "natural" form.</p><p></p><p>Here are the results from both, in five tiers (<strong>bold</strong> items were in different tiers between each set of responses):</p><p></p><table style='width: 100%'><tr><td></td><td><em>ENWorld</em></td><td><em>rpg.net</em></td></tr><tr><td>Very important to keep (80% and up)</td><td>Distinct character classes [95.4%]<br /> Levels [93.1%]<br /> <strong>Ability scores (Str, Dex, Con, Int, Wis, Cha) [88.5%]<br /> Hit points [86.9%]<br /> Using multiple types of dice [84.6%]</strong></td><td>Levels [84.8%]<br /> Distinct character classes [81.8%]</td></tr><tr><td>Important to keep (60% to 80%)</td><td>Armor Class [80.0%]<br /> <strong>Saving throws [76.9%]</strong><br /> Distinct character races/lineages [74.6%]<br /> <strong>Lists of specific spells [70.0%]<br /> Initiative [66.9%]</strong></td><td><strong>Ability scores (Str, Dex, Con, Int, Wis, Cha) [75.8%]<br /> Hit points [69.7%]</strong><br /> Distinct character races/lineages [63.6%]<br /> Armor Class [63.6%]</td></tr><tr><td>Debatable (40% to 60%)</td><td>Lists of specific magic items [57.7%]<br /> <strong>Advantage/disadvantage [49.2%]</strong><br /> Damage types [48.5%]<br /> <strong>Multiclassing [45.4%]<br /> Proficiencies [45.4%]<br /> Lists of specific equipment [45.4%]</strong><br /> Conditions [43.8%]<br /> Creature types [43.8%]<br /> Experience points [43.1%]<br /> <strong>Feats [42.3%]</strong></td><td><strong>Using multiple types of dice [54.5%]<br /> Saving throws [54.5%]<br /> Lists of specific spells [54.5%]<br /> Initiative [51.5%]</strong><br /> Damage types [48.5%]<br /> Lists of specific magic items [48.5%]<br /> Conditions [45.5%]<br /> Experience points [42.4%]<br /> Creature types [42.4%]</td></tr><tr><td>Less important to keep (20% to 40%)</td><td>Hit dice [40.0%]<br /> Backgrounds [37.7%]<br /> <strong>Alignment [34.6%]</strong><br /> Surprise [30.8%]<br /> Deities [30.0%]</td><td>Deities [39.4%]<br /> <strong>Advantage/disadvantage [39.4%]<br /> Multiclassing [36.4%]<br /> Lists of specific equipment [36.4%]<br /> Feats [33.3%]<br /> Proficiencies [33.3%]</strong><br /> Backgrounds [30.3%]<br /> Hit dice [27.3%]<br /> Surprise [24.2%]<br /> <strong>Great Wheel cosmology [24.2%]</strong></td></tr><tr><td>Not important to keep (20% and below)</td><td><strong>Great Wheel cosmology [20.0%]</strong><br /> Challenge ratings [20.0%]<br /> World Axis cosmology [8.5%]</td><td><strong>Alignment [18.2%]</strong><br /> Challenge ratings [18.2%]<br /> World Axis cosmology [12.1%]</td></tr></table><p></p><p>Observations:</p><ul> <li data-xf-list-type="ul">Overall, rpg.net is much more willing to toss out, or at least live without, lots of established D&D elements. Most elements are around 10% less popular on rpg.net, even some of the biggest stuff. (Also of note - one of the "other" responses actually advocated for throwing <em>everything</em> out!)</li> <li data-xf-list-type="ul">However, both forums do broadly seem to agree that D&D should keep levels and distinct classes - although ENWorld favors classes over levels, and rpg.net levels over classes.</li> <li data-xf-list-type="ul">Ability scores and hit points are less valued on rpg.net, although still considered fairly important to keep. Armor Class and character races/lineages less so, but also still considered important.</li> <li data-xf-list-type="ul">One big surprise - multiple types of dice are about 34% less popular, knocked all the way down from "very important" to "debatable"! I don't know if that means many rpg.net folks would be happier with fewer dice, or if some even want to go diceless...</li> <li data-xf-list-type="ul">Alignment is also significantly less popular on rpg.net - about 16% less popular and a full tier lower.</li> <li data-xf-list-type="ul">Damage types are exactly as popular percentage-wise on both (and both equally "debatable" too).</li> <li data-xf-list-type="ul">Experience points are ranked about the same on both forums, though still in the low end of the "debatable" tier.</li> <li data-xf-list-type="ul">Deities are actually more popular on rpg.net, almost into the "debatable" tier.</li> <li data-xf-list-type="ul">Clearly a lot of folks have issues with challenge ratings.</li> <li data-xf-list-type="ul">The World Axis has a little more support on rpg.net, as with the "feel" poll, but so does the Great Wheel, surprisingly.</li> </ul><p></p><p></p><p>Combining both sets of results (164 results) to get "what forums might want D&D to keep":</p><p></p><p><strong>Very important to keep (80% and up):</strong></p><p>Distinct character classes: 151 [92.07%]</p><p>Levels: 149 [90.85%]</p><p>Ability scores [Str, Dex, Con, Int, Wis, Cha]: 140 [85.37%]</p><p>Hit points: 136 [82.93%]</p><p></p><p><strong>Important to keep (60% to 80%):</strong></p><p>Using multiple types of dice: 128 [78.05%]</p><p>Armor Class: 125 [76.22%]</p><p>Distinct character races/lineages: 118 [71.95%]</p><p>Saving throws: 118 [71.95%]</p><p>Lists of specific spells: 109 [66.46%]</p><p>Initiative: 104 [63.41%]</p><p></p><p><strong>Debatable (40% to 60%):</strong></p><p>Lists of specific magic items: 91 [55.49%]</p><p>Damage types: 79 [48.17%]</p><p>Advantage/disadvantage: 77 [46.95%]</p><p>Conditions: 72 [43.90%]</p><p>Creature types: 71 [43.29%]</p><p>Multiclassing: 71 [43.29%]</p><p>Lists of specific equipment: 71 [43.29%]</p><p>Experience points: 70 [42.68%]</p><p>Proficiencies: 70 [42.68%]</p><p>Feats: 66 [40.24%]</p><p></p><p><strong>Less important to keep (20% to 40%):</strong></p><p>Hit dice: 61 [37.20%]</p><p>Backgrounds: 59 [35.98%]</p><p>Deities: 52 [31.71%]</p><p>Alignment: 51 [31.10%]</p><p>Surprise: 48 [29.27%]</p><p>Great Wheel cosmology: 34 [20.73%]</p><p></p><p><strong>Not important to keep (20% and below):</strong></p><p>Challenge ratings: 32 [19.51%]</p><p>World Axis cosmology: 15 [9.15%]</p></blockquote><p></p>
[QUOTE="JEB, post: 8238934, member: 10148"] Another comparison of two versions of the same poll: this time, between the responses to the above question as posted [URL='https://www.enworld.org/threads/what-elements-does-d-d-need-to-keep-conclusions-and-questions.679065/']here on ENWorld[/URL] and later [URL='https://forum.rpg.net/index.php?threads/what-elements-does-d-d-need-to-keep.879146/']on rpg.net[/URL]. Got 34 responses on rpg.net, compared to 130 on ENWorld, so the sample size for rpg.net is only about 1/4 of ENWorld's... but the responses had some big differences still worth noting, IMHO. As a reminder, as laid out in the original post, voting for an element meant the respondent actively wanted to keep it; not voting for an element was either indifference, or actively wanting the element removed. [B]Important caveat: [/B]As with previous polls ported to places other than ENWorld, I asked ENWorld folks to avoid answering the rpg.net version. Which may have skewed the results a bit from their "natural" form. Here are the results from both, in five tiers ([B]bold[/B] items were in different tiers between each set of responses): [TABLE] [TR] [TD][/TD] [TD][I]ENWorld[/I][/TD] [TD][I]rpg.net[/I][/TD] [/TR] [TR] [TD]Very important to keep (80% and up)[/TD] [TD]Distinct character classes [95.4%] Levels [93.1%] [B]Ability scores (Str, Dex, Con, Int, Wis, Cha) [88.5%] Hit points [86.9%] Using multiple types of dice [84.6%][/B][/TD] [TD]Levels [84.8%] Distinct character classes [81.8%][/TD] [/TR] [TR] [TD]Important to keep (60% to 80%)[/TD] [TD]Armor Class [80.0%] [B]Saving throws [76.9%][/B] Distinct character races/lineages [74.6%] [B]Lists of specific spells [70.0%] Initiative [66.9%][/B][/TD] [TD][B]Ability scores (Str, Dex, Con, Int, Wis, Cha) [75.8%] Hit points [69.7%][/B] Distinct character races/lineages [63.6%] Armor Class [63.6%][/TD] [/TR] [TR] [TD]Debatable (40% to 60%)[/TD] [TD]Lists of specific magic items [57.7%] [B]Advantage/disadvantage [49.2%][/B] Damage types [48.5%] [B]Multiclassing [45.4%] Proficiencies [45.4%] Lists of specific equipment [45.4%][/B] Conditions [43.8%] Creature types [43.8%] Experience points [43.1%] [B]Feats [42.3%][/B][/TD] [TD][B]Using multiple types of dice [54.5%] Saving throws [54.5%] Lists of specific spells [54.5%] Initiative [51.5%][/B] Damage types [48.5%] Lists of specific magic items [48.5%] Conditions [45.5%] Experience points [42.4%] Creature types [42.4%][/TD] [/TR] [TR] [TD]Less important to keep (20% to 40%)[/TD] [TD]Hit dice [40.0%] Backgrounds [37.7%] [B]Alignment [34.6%][/B] Surprise [30.8%] Deities [30.0%][/TD] [TD]Deities [39.4%] [B]Advantage/disadvantage [39.4%] Multiclassing [36.4%] Lists of specific equipment [36.4%] Feats [33.3%] Proficiencies [33.3%][/B] Backgrounds [30.3%] Hit dice [27.3%] Surprise [24.2%] [B]Great Wheel cosmology [24.2%][/B][/TD] [/TR] [TR] [TD]Not important to keep (20% and below)[/TD] [TD][B]Great Wheel cosmology [20.0%][/B] Challenge ratings [20.0%] World Axis cosmology [8.5%][/TD] [TD][B]Alignment [18.2%][/B] Challenge ratings [18.2%] World Axis cosmology [12.1%][/TD] [/TR] [/TABLE] Observations: [LIST] [*]Overall, rpg.net is much more willing to toss out, or at least live without, lots of established D&D elements. Most elements are around 10% less popular on rpg.net, even some of the biggest stuff. (Also of note - one of the "other" responses actually advocated for throwing [I]everything[/I] out!) [*]However, both forums do broadly seem to agree that D&D should keep levels and distinct classes - although ENWorld favors classes over levels, and rpg.net levels over classes. [*]Ability scores and hit points are less valued on rpg.net, although still considered fairly important to keep. Armor Class and character races/lineages less so, but also still considered important. [*]One big surprise - multiple types of dice are about 34% less popular, knocked all the way down from "very important" to "debatable"! I don't know if that means many rpg.net folks would be happier with fewer dice, or if some even want to go diceless... [*]Alignment is also significantly less popular on rpg.net - about 16% less popular and a full tier lower. [*]Damage types are exactly as popular percentage-wise on both (and both equally "debatable" too). [*]Experience points are ranked about the same on both forums, though still in the low end of the "debatable" tier. [*]Deities are actually more popular on rpg.net, almost into the "debatable" tier. [*]Clearly a lot of folks have issues with challenge ratings. [*]The World Axis has a little more support on rpg.net, as with the "feel" poll, but so does the Great Wheel, surprisingly. [/LIST] Combining both sets of results (164 results) to get "what forums might want D&D to keep": [B]Very important to keep (80% and up):[/B] Distinct character classes: 151 [92.07%] Levels: 149 [90.85%] Ability scores [Str, Dex, Con, Int, Wis, Cha]: 140 [85.37%] Hit points: 136 [82.93%] [B]Important to keep (60% to 80%):[/B] Using multiple types of dice: 128 [78.05%] Armor Class: 125 [76.22%] Distinct character races/lineages: 118 [71.95%] Saving throws: 118 [71.95%] Lists of specific spells: 109 [66.46%] Initiative: 104 [63.41%] [B]Debatable (40% to 60%):[/B] Lists of specific magic items: 91 [55.49%] Damage types: 79 [48.17%] Advantage/disadvantage: 77 [46.95%] Conditions: 72 [43.90%] Creature types: 71 [43.29%] Multiclassing: 71 [43.29%] Lists of specific equipment: 71 [43.29%] Experience points: 70 [42.68%] Proficiencies: 70 [42.68%] Feats: 66 [40.24%] [B]Less important to keep (20% to 40%):[/B] Hit dice: 61 [37.20%] Backgrounds: 59 [35.98%] Deities: 52 [31.71%] Alignment: 51 [31.10%] Surprise: 48 [29.27%] Great Wheel cosmology: 34 [20.73%] [B]Not important to keep (20% and below):[/B] Challenge ratings: 32 [19.51%] World Axis cosmology: 15 [9.15%] [/QUOTE]
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