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What elements does D&D need to keep?
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<blockquote data-quote="Faolyn" data-source="post: 8225219" data-attributes="member: 6915329"><p><strong>Races/Lineages: </strong>I think continuing to use races (or lineages, ancestries, whatever) is important, but I think that subraces can be completely done away with. These can either be replaced with Cultures or simply by letting you choose a couple of options from a larger list. All elves have Trance and Low Light Vision, and you can choose one from (A) knowing two of the weapons from this list; (B) knowing one of cantrips from this list; or (C) having special movement/stealth abilities in a natural terrain of your choice from this list. </p><p></p><p><strong>Saving Throws: </strong>This will definitely need to remain, although the how of it is less picky. I prefer the 3x Fort/Ref/Will trio to the 5e six saves or the AD&D weird list. </p><p></p><p><strong>Classes and Levels: </strong>These will also have to stay, although they seem to be moving to the idea of feats replacing full multiclassing. I'm OK with that. I must admit, I kind of like the idea of having <em>fewer </em>classes, especially when it comes to spellcasting classes--I'd like to be able to more easily have low-magic settings. I saw someone--I think it was on the fairly recent Monk thread--suggest combining Monk and Sorcerer, which I think would work well. It would be part-casting, part-fighting, and the ratio of casting to fighting would depend on the archetype.</p><p></p><p><strong>Archetypes: </strong>I like these a lot, but would hope that they could all be brought in at either 1st level or 2nd level, rather than some at 1st, some at 2nd, and some at 3rd.</p><p></p><p><strong>Alignment: </strong>Unnecessary, especially with the Traits/Ideals/Flaws/Bonds they're currently doing. For monsters, a quick Personality or Motivation section could give a much more in-depth and interesting overview for each creature, even if it was limited to a few words like "always hungry," "willing to negotiate," "curious about newcomers," "likes shiny things," or "prone to treachery."</p><p></p><p><strong>Advantage/Disadvantage: </strong>I like and hope it would continue, although I expect that it would be modified to be a <em>bit </em>more granular. The Level Up playtest is using Expertise Dice (ranging from +1d4 to +1d8) to add the granularity, and I can see D&D6e doing something akin to that.</p><p></p><p><strong>Skills and Proficiencies: </strong>These have been around for a long time, in one way or another. I like that skills and proficiencies have been split off from each other, with skills being more Stat-based and proficiencies being more general, but I can easily imagine that they might go back to them all being one way or another.</p><p></p><p><strong>Feats: </strong>I think these are here to stay as well, although I imagine they'll again never be as bloated as they were in 3x.</p><p></p><p><strong>Damage and Creature Types: </strong>I think these are useful enough to remain, although personally, I'd like to see a few more creature types. Or at the least, Spirit as distinct from Fey or Undead.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8225219, member: 6915329"] [B]Races/Lineages: [/B]I think continuing to use races (or lineages, ancestries, whatever) is important, but I think that subraces can be completely done away with. These can either be replaced with Cultures or simply by letting you choose a couple of options from a larger list. All elves have Trance and Low Light Vision, and you can choose one from (A) knowing two of the weapons from this list; (B) knowing one of cantrips from this list; or (C) having special movement/stealth abilities in a natural terrain of your choice from this list. [B]Saving Throws: [/B]This will definitely need to remain, although the how of it is less picky. I prefer the 3x Fort/Ref/Will trio to the 5e six saves or the AD&D weird list. [B]Classes and Levels: [/B]These will also have to stay, although they seem to be moving to the idea of feats replacing full multiclassing. I'm OK with that. I must admit, I kind of like the idea of having [I]fewer [/I]classes, especially when it comes to spellcasting classes--I'd like to be able to more easily have low-magic settings. I saw someone--I think it was on the fairly recent Monk thread--suggest combining Monk and Sorcerer, which I think would work well. It would be part-casting, part-fighting, and the ratio of casting to fighting would depend on the archetype. [B]Archetypes: [/B]I like these a lot, but would hope that they could all be brought in at either 1st level or 2nd level, rather than some at 1st, some at 2nd, and some at 3rd. [B]Alignment: [/B]Unnecessary, especially with the Traits/Ideals/Flaws/Bonds they're currently doing. For monsters, a quick Personality or Motivation section could give a much more in-depth and interesting overview for each creature, even if it was limited to a few words like "always hungry," "willing to negotiate," "curious about newcomers," "likes shiny things," or "prone to treachery." [B]Advantage/Disadvantage: [/B]I like and hope it would continue, although I expect that it would be modified to be a [I]bit [/I]more granular. The Level Up playtest is using Expertise Dice (ranging from +1d4 to +1d8) to add the granularity, and I can see D&D6e doing something akin to that. [B]Skills and Proficiencies: [/B]These have been around for a long time, in one way or another. I like that skills and proficiencies have been split off from each other, with skills being more Stat-based and proficiencies being more general, but I can easily imagine that they might go back to them all being one way or another. [B]Feats: [/B]I think these are here to stay as well, although I imagine they'll again never be as bloated as they were in 3x. [B]Damage and Creature Types: [/B]I think these are useful enough to remain, although personally, I'd like to see a few more creature types. Or at the least, Spirit as distinct from Fey or Undead. [/QUOTE]
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