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What elements does D&D need to keep?
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<blockquote data-quote="Emerikol" data-source="post: 8226051" data-attributes="member: 6698278"><p>D&D was in a big slump and that is sad. It was very poorly managed by the successors to Gygax. Gygax spending so much time on the cartoon and not his company is another. Of course from a financial perspective, one good tv show was worth more than all of D&D many times over so you can see his motive. The bottom line. Sadly he gambled and lost.</p><p></p><p>I seriously doubt D&D has ever had the market penetration it had in 1985. I mean everybody was playing. Games would break out at the drop of a hat. People were playing during morning breakfast before school. It was wild. I don't think D&D has ever recovered from those days even with 5e. And raw sales don't tell that whole story. </p><p></p><p>d20 was a move to save the game. And it did that very well. D&D since has been at least moderately popular even during periods I'd consider "bad" times.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8226051, member: 6698278"] D&D was in a big slump and that is sad. It was very poorly managed by the successors to Gygax. Gygax spending so much time on the cartoon and not his company is another. Of course from a financial perspective, one good tv show was worth more than all of D&D many times over so you can see his motive. The bottom line. Sadly he gambled and lost. I seriously doubt D&D has ever had the market penetration it had in 1985. I mean everybody was playing. Games would break out at the drop of a hat. People were playing during morning breakfast before school. It was wild. I don't think D&D has ever recovered from those days even with 5e. And raw sales don't tell that whole story. d20 was a move to save the game. And it did that very well. D&D since has been at least moderately popular even during periods I'd consider "bad" times. [/QUOTE]
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