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What elements does D&D need to keep?
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<blockquote data-quote="Lanefan" data-source="post: 8227422" data-attributes="member: 29398"><p>You could say that about any class and any 5-level gap: of course there's going to be a difference.</p><p></p><p>Tiers, however, have nothing to do with that difference. It arises instead as a sum of the incremental differences between each level of the five in the gap you're looking at.</p><p></p><p>And yes, some classes gain key particular elements at certain levels. I still don't see this as tiering, just that some level-ups are naturally better than others for some classes.</p><p></p><p>That's just the game's power curve expressing itself, and this concept hasn't changed since day one, though the steepness of the curve has varied widely over the editions.</p><p></p><p>Again, nothing to do with tiers but instead caused by incremental improvements as the levels go by. As the Druid goes through the levels there is - or should be - a slow but steady change from "likely to drown" to "unlikely to drown" to "almost can't drown" to outright "can't drown".</p><p></p><p>I'm not disputing that the game changes as you level. It's supposed to. What I am disputing is the perceived necessity of batching those levels into tiers rather than just treating them each the same.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8227422, member: 29398"] You could say that about any class and any 5-level gap: of course there's going to be a difference. Tiers, however, have nothing to do with that difference. It arises instead as a sum of the incremental differences between each level of the five in the gap you're looking at. And yes, some classes gain key particular elements at certain levels. I still don't see this as tiering, just that some level-ups are naturally better than others for some classes. That's just the game's power curve expressing itself, and this concept hasn't changed since day one, though the steepness of the curve has varied widely over the editions. Again, nothing to do with tiers but instead caused by incremental improvements as the levels go by. As the Druid goes through the levels there is - or should be - a slow but steady change from "likely to drown" to "unlikely to drown" to "almost can't drown" to outright "can't drown". I'm not disputing that the game changes as you level. It's supposed to. What I am disputing is the perceived necessity of batching those levels into tiers rather than just treating them each the same. [/QUOTE]
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What elements does D&D need to keep?
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