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What elements does D&D need to keep?
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<blockquote data-quote="Faolyn" data-source="post: 8230183" data-attributes="member: 6915329"><p>You can level up with milestone/story awards.</p><p></p><p>The problem with XP is that it's so strongly rooted in killing monsters. Yes, attempts are made to include exploration and social challenges in them, but they're rarely all that well implemented and often those challenges aren't worth as much as killing a monster is. </p><p></p><p>I could see an XP system where you get to check off a box when you accomplish a goal, and after so many boxes are checked you go up a level, could work. Thus, killing a monster and talking your way past the hostile guards and successfully repairing the boat and sailing it to your destination would all be worth a checkmark.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8230183, member: 6915329"] You can level up with milestone/story awards. The problem with XP is that it's so strongly rooted in killing monsters. Yes, attempts are made to include exploration and social challenges in them, but they're rarely all that well implemented and often those challenges aren't worth as much as killing a monster is. I could see an XP system where you get to check off a box when you accomplish a goal, and after so many boxes are checked you go up a level, could work. Thus, killing a monster and talking your way past the hostile guards and successfully repairing the boat and sailing it to your destination would all be worth a checkmark. [/QUOTE]
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What elements does D&D need to keep?
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