Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What elements does D&D need to keep?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8230368" data-attributes="member: 29398"><p>Thing is, I'd like to get away from mechanical customization and put a lot of it into sheer flavour and personality. You can have six characters running on exactly the same mechanical chassis (e.g. six basic Fighters) and yet each will be vastly different from the others in play simply due to their role-played quirks, personalities, language, etc. That's what I'm after.</p><p></p><p>Racial and-or cultural differences (be they mechanical or not) overlaid on this just add to the possibilities.</p><p></p><p>Poisoner, for example, should be a baked-in class feature for Assassins and maybe some specific Cleric types, and not available to anyone else. (i.e. anyone can try using poisons but those trained as Poisoners are much better at it)</p><p></p><p>Linguist sounds like a background; i.e. something you only have to choose (or roll) once and may or may not have any mechanical effect beonyd perhaps - again only once, at char-gen - giving you knowledge of an extra language.</p><p></p><p>Observant? If you mean alertness, i.e. harder to surprise, 1e baked that in as a Ranger feature and that always seemed like a good place for it, though a solid case could be made for baking it into Rogues and maybe Bards as well. In any case it's easy to lock in as a class feature. If by 'observant' you mean something else, please elaborate.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8230368, member: 29398"] Thing is, I'd like to get away from mechanical customization and put a lot of it into sheer flavour and personality. You can have six characters running on exactly the same mechanical chassis (e.g. six basic Fighters) and yet each will be vastly different from the others in play simply due to their role-played quirks, personalities, language, etc. That's what I'm after. Racial and-or cultural differences (be they mechanical or not) overlaid on this just add to the possibilities. Poisoner, for example, should be a baked-in class feature for Assassins and maybe some specific Cleric types, and not available to anyone else. (i.e. anyone can try using poisons but those trained as Poisoners are much better at it) Linguist sounds like a background; i.e. something you only have to choose (or roll) once and may or may not have any mechanical effect beonyd perhaps - again only once, at char-gen - giving you knowledge of an extra language. Observant? If you mean alertness, i.e. harder to surprise, 1e baked that in as a Ranger feature and that always seemed like a good place for it, though a solid case could be made for baking it into Rogues and maybe Bards as well. In any case it's easy to lock in as a class feature. If by 'observant' you mean something else, please elaborate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What elements does D&D need to keep?
Top