Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What elements does D&D need to keep?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8230400" data-attributes="member: 29398"><p>I myself am one such, and completely subscribe to this concept.</p><p></p><p>But I still like tracking xp.</p><p></p><p>If you don't want your PC to miss out on the xp then get stuck in rather than hanging back as a PC or playing on your phone as a player. You're right that favouritism can become an issue: the way to beat this is instead of giving out xp as a lump sum, give them out event-by-event and in the process explain who got what and why. (thus, when xp are given out each player in theory ends up with a string of numbers to add together)</p><p></p><p>At my table xp distribution happen usually once every half-dozen sessions unless I know someone's close to bumping, and it takes maybe 15 minutes total. Figuring out the numbers takes me-as-DM maybe another 15 minutes, and I can do this anytime I like between sessions.</p><p></p><p>I want the PCs who do things to be the ones who earn the xp reward; further, I want the reward to (ideally, it's just not really possible to quantify this in practice) reflect the indivudal risk taken.</p><p></p><p>Oh, and a side note: in my view xp are a reward for what the character does, not the player: I don't care how many of your beer you let me drink during the games, your characters aren't getting any extra xp for it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8230400, member: 29398"] I myself am one such, and completely subscribe to this concept. But I still like tracking xp. If you don't want your PC to miss out on the xp then get stuck in rather than hanging back as a PC or playing on your phone as a player. You're right that favouritism can become an issue: the way to beat this is instead of giving out xp as a lump sum, give them out event-by-event and in the process explain who got what and why. (thus, when xp are given out each player in theory ends up with a string of numbers to add together) At my table xp distribution happen usually once every half-dozen sessions unless I know someone's close to bumping, and it takes maybe 15 minutes total. Figuring out the numbers takes me-as-DM maybe another 15 minutes, and I can do this anytime I like between sessions. I want the PCs who do things to be the ones who earn the xp reward; further, I want the reward to (ideally, it's just not really possible to quantify this in practice) reflect the indivudal risk taken. Oh, and a side note: in my view xp are a reward for what the character does, not the player: I don't care how many of your beer you let me drink during the games, your characters aren't getting any extra xp for it! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What elements does D&D need to keep?
Top