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What elements does D&D need to keep?
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<blockquote data-quote="Greg K" data-source="post: 8230418" data-attributes="member: 5038"><p>Personally, what you are describring that is why I and many other gamers I know (and knew) left D&D for other games before returning with 3e. I want the mechanical customization. Idon't care about optmizing for combat or power. I do want the mechanics to reflect what my character is good and is not good at and having the opportunity to pick things up new things</p><p></p><p>Why shouldn't my fighter, ranger, rogue, druid, bard, or whatever have access to Poisoner? Maybe, they grew up in a culture that used poisons for hunting and/or defense against agressive outsiders. Maybe, along the journey, the group stayed with a people who do use poison for those purposes? Maybe the character apprenticed with an herbalist, alchemist, or assassin who taught them about poisons before events led them to study the class in which they begin?</p><p></p><p>Why shouldn't a fighter, who served as bodyguard or sentinel or whom grew up among hunting in a rural environment or among hunting nomads have alertness? </p><p>Why shouldn't a barbarian have keen senses from growing up in a non-urban environment, growing up among hunters, in a situation in which he could be attacked at any moment, or being raised by animals?</p><p>Why can't a monk have alertness from zanshin which is " a state of awarness or relaxed alertness" and something associated with several martial arts?</p></blockquote><p></p>
[QUOTE="Greg K, post: 8230418, member: 5038"] Personally, what you are describring that is why I and many other gamers I know (and knew) left D&D for other games before returning with 3e. I want the mechanical customization. Idon't care about optmizing for combat or power. I do want the mechanics to reflect what my character is good and is not good at and having the opportunity to pick things up new things Why shouldn't my fighter, ranger, rogue, druid, bard, or whatever have access to Poisoner? Maybe, they grew up in a culture that used poisons for hunting and/or defense against agressive outsiders. Maybe, along the journey, the group stayed with a people who do use poison for those purposes? Maybe the character apprenticed with an herbalist, alchemist, or assassin who taught them about poisons before events led them to study the class in which they begin? Why shouldn't a fighter, who served as bodyguard or sentinel or whom grew up among hunting in a rural environment or among hunting nomads have alertness? Why shouldn't a barbarian have keen senses from growing up in a non-urban environment, growing up among hunters, in a situation in which he could be attacked at any moment, or being raised by animals? Why can't a monk have alertness from zanshin which is " a state of awarness or relaxed alertness" and something associated with several martial arts? [/QUOTE]
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