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What elements should D&D keep? forums vs. Reddit
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<blockquote data-quote="EzekielRaiden" data-source="post: 8250015" data-attributes="member: 6790260"><p>Technically, it's 389 if we count all respondents (assuming no one did a bad and voted more than once).</p><p></p><p>You are, however, correct that even if sampling bias weren't a problem, this is a pretty small poll to draw conclusions from, in absolute terms. In relative terms, this isn't the worst thing in the world. We just have to keep in mind that these are merely a best guess at real values, and not hard, reliable data.</p><p></p><p>But then again, WotC is really, <em>really</em> bad at writing surveys. Dunno if you guys remember, but back during the Next Playtest, we literally had some questions that were "what did you like most about <foo>?" or "Do you agree this captures the spirit of <bar>?" Collecting <em>real</em> data about the preferences of players is a nontrivial effort even when you have the reach and power of the actual creators.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8250015, member: 6790260"] Technically, it's 389 if we count all respondents (assuming no one did a bad and voted more than once). You are, however, correct that even if sampling bias weren't a problem, this is a pretty small poll to draw conclusions from, in absolute terms. In relative terms, this isn't the worst thing in the world. We just have to keep in mind that these are merely a best guess at real values, and not hard, reliable data. But then again, WotC is really, [I]really[/I] bad at writing surveys. Dunno if you guys remember, but back during the Next Playtest, we literally had some questions that were "what did you like most about <foo>?" or "Do you agree this captures the spirit of <bar>?" Collecting [I]real[/I] data about the preferences of players is a nontrivial effort even when you have the reach and power of the actual creators. [/QUOTE]
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