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What (else) got the shaft in 3E?
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<blockquote data-quote="Epametheus" data-source="post: 534540" data-attributes="member: 719"><p>Let's see here...</p><p></p><p>1) Ogres? Shafted? Getting critted by an ogre amounts to instant death for most PCs that are not at least 4th level or so, especially if it happens with a huge longspear. If anything, I'd say they're vastly more dangerous than they were in 2nd Ed.</p><p></p><p>2) Agreed on the monks. I've never seen a monk that didn't have his rear handed back to him on a platter.</p><p></p><p>3) Also agreed on normal classes vs. prestige classes -- only the paladin, druid, and monk really reward sticking with them. Druids get plenty of cool abilities right from the druid class, and a paladin or monk who multies may actually seriously harm his own effectiveness -- most of the good monk stuff is high level, and most paladin abilities won't amount to squat if you don't stick with the class. Bard might also be a good class to not multi from, simply because of the distinct lack of bardic prestige classes that continue spell progression (with the notable exception of virtuoso, which causes its own problems because it's flat-out a superior version of the bard).</p><p></p><p>As for something that got the shaft... Generic Vrocks. Mass Charm is just about the only thing they have going for them, but for a CR 13 monster they impose pathetically low save DCs. Actually, Mass Charm is probably the whole reason they're rated as CR 13; they'd probably an 8 or a 9 without it.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 534540, member: 719"] Let's see here... 1) Ogres? Shafted? Getting critted by an ogre amounts to instant death for most PCs that are not at least 4th level or so, especially if it happens with a huge longspear. If anything, I'd say they're vastly more dangerous than they were in 2nd Ed. 2) Agreed on the monks. I've never seen a monk that didn't have his rear handed back to him on a platter. 3) Also agreed on normal classes vs. prestige classes -- only the paladin, druid, and monk really reward sticking with them. Druids get plenty of cool abilities right from the druid class, and a paladin or monk who multies may actually seriously harm his own effectiveness -- most of the good monk stuff is high level, and most paladin abilities won't amount to squat if you don't stick with the class. Bard might also be a good class to not multi from, simply because of the distinct lack of bardic prestige classes that continue spell progression (with the notable exception of virtuoso, which causes its own problems because it's flat-out a superior version of the bard). As for something that got the shaft... Generic Vrocks. Mass Charm is just about the only thing they have going for them, but for a CR 13 monster they impose pathetically low save DCs. Actually, Mass Charm is probably the whole reason they're rated as CR 13; they'd probably an 8 or a 9 without it. [/QUOTE]
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