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What (else) got the shaft in 3E?
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<blockquote data-quote="I'm A Banana" data-source="post: 535352" data-attributes="member: 2067"><p>1) Bards are fine. They're probably just given the wrong flavor. Think of them as the "Red Mages" of D&D, and you're closer to the mark. They're jacks of all trades -- they shouldn't be pigeonholed into the Bard class.</p><p></p><p>2) Monks are fine. They specially kick ass. They can't hack big meanies to bits, but they can certainly help. They can't rob the vault, but they can provide non-noisy backup while the rogue does it. They can't cast the spells, but they can survive any spell cast at them.</p><p></p><p>3) Specialty wizards may suck a bit of booty. That's why I've had a spectacular idea about them that I hope to be selling to some intrigued d20 company someday...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A lot of what I'm sensing is that specialist wizards aren't really specialized enough...you'd expect a diviner to get more than extra spells...</p><p></p><p>4) Half-elves do kinda blow. Especially once you realized they used flavor (mutliclassing restrictions) to limit mechancis...they'd probably be improved with a bit of skill points, maybe...though honestly I'd just as soon get rid of all half-breeds.</p><p></p><p>5) Elves are fine. So they're a bit woody, by nature...whadya expect? They're *elves*. They live in trees and eat berries and such. They're fine and princely....I'd like them to have a bonus to Cha, personally, but that's because I like my elves a bit more farie and a little less "bad ass!"</p><p></p><p>6) Clerics may be a bit over-the-top...but no one wants to play Dr. Heal All....it's frustrating only being useful passively, never actively. So they need a bit more to make them desirable. (trust me....I had a player playing a white mage in my last campaign....my white mage is basically a cleric with anything that blows stuff up removed, and focused really tightly on the healing...she didn't have much fun).</p><p></p><p>7) Rangers are only shafted because of the same reasons the bard is, and the Monk -- people want them to fill a niche that they just don't fill. Ranger = Stealthy Fighter (NOT two-handed kick-butt roxxors!) Bard = Jack of All Trades/Charm Mage (NOT singy-songy magic man). Monk = Survivor (NOT bare-fisted Fighter)</p><p></p><p>8) Druids are pretty OK, too. A bit lacking in focus, but they blow stuff up better than a cleric does.</p><p></p><p>9) I basically totally agree on the PrC's being a bit too good in many cases. And the problem with the Wizard is really a dillemia...there's not a lot you can take away from them , other than spells and feats, and sorcerers are similarly suffering (worse, because they don't get feats).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 535352, member: 2067"] 1) Bards are fine. They're probably just given the wrong flavor. Think of them as the "Red Mages" of D&D, and you're closer to the mark. They're jacks of all trades -- they shouldn't be pigeonholed into the Bard class. 2) Monks are fine. They specially kick ass. They can't hack big meanies to bits, but they can certainly help. They can't rob the vault, but they can provide non-noisy backup while the rogue does it. They can't cast the spells, but they can survive any spell cast at them. 3) Specialty wizards may suck a bit of booty. That's why I've had a spectacular idea about them that I hope to be selling to some intrigued d20 company someday...:) A lot of what I'm sensing is that specialist wizards aren't really specialized enough...you'd expect a diviner to get more than extra spells... 4) Half-elves do kinda blow. Especially once you realized they used flavor (mutliclassing restrictions) to limit mechancis...they'd probably be improved with a bit of skill points, maybe...though honestly I'd just as soon get rid of all half-breeds. 5) Elves are fine. So they're a bit woody, by nature...whadya expect? They're *elves*. They live in trees and eat berries and such. They're fine and princely....I'd like them to have a bonus to Cha, personally, but that's because I like my elves a bit more farie and a little less "bad ass!" 6) Clerics may be a bit over-the-top...but no one wants to play Dr. Heal All....it's frustrating only being useful passively, never actively. So they need a bit more to make them desirable. (trust me....I had a player playing a white mage in my last campaign....my white mage is basically a cleric with anything that blows stuff up removed, and focused really tightly on the healing...she didn't have much fun). 7) Rangers are only shafted because of the same reasons the bard is, and the Monk -- people want them to fill a niche that they just don't fill. Ranger = Stealthy Fighter (NOT two-handed kick-butt roxxors!) Bard = Jack of All Trades/Charm Mage (NOT singy-songy magic man). Monk = Survivor (NOT bare-fisted Fighter) 8) Druids are pretty OK, too. A bit lacking in focus, but they blow stuff up better than a cleric does. 9) I basically totally agree on the PrC's being a bit too good in many cases. And the problem with the Wizard is really a dillemia...there's not a lot you can take away from them , other than spells and feats, and sorcerers are similarly suffering (worse, because they don't get feats). [/QUOTE]
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