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What (else) got the shaft in 3E?
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<blockquote data-quote="coyote6" data-source="post: 537655" data-attributes="member: 1225"><p>I've played two clerics so far (neither for very long, alas) -- one was a cleric of Shaundakul, with Travel & Air as his domains; the current is a cleric of Pelor, with Healing and Sun as his domains. The first wore a chain shirt; the current wears a breastplate (but it was a gift from his mentor, and the GM's hinted it has Hidden Abilities; his original armor was studded leather).</p><p></p><p>So, not <em>every</em> cleric has the War domain & tromps around doing their best impression of an M1 Abrams.</p><p></p><p>(OTOH, in the groups I GM for, all four of the folks with cleric levels have War as a domain -- clerics of Clangeddin, Correllon, Heironeous, and Heironeous, respectively. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p></p><p></p><p>I was thinking of a cleric of Sune (instead of Shaundakul) or the gnome smith god (instead of Pelor) -- but I couldn't quite figure out how or why such a priest would join the adventurering band o' PCs in those particular campaigns. </p><p></p><p>Without a compelling reason (e.g., Destroy the Evil X, Throw The Magic Ring Into a Volcano), it often doesn't make a lot of sense for a cleric of one of the more laid back deities to be hanging out with a bunch of hard-bitten door-booting butt-kicking adventurers (which is basically what the PCs in both campaigns were). If you're the cleric of a Smite Evil god, though, you've got built-in reason to go kick in Evil's door, and smite it. Many of the Smite Evil gods have War (or Protection, or Destruction, or Strength) as a domain. That may have something to do with those gods' popularity -- it simply makes sense for an adventuring (=lots of fighting) cleric to follow a such a god.</p><p></p><p>OTOH, it is probably mostly (a) the free Weapon Focus, and (b) that Kicking Ass Is Fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="coyote6, post: 537655, member: 1225"] I've played two clerics so far (neither for very long, alas) -- one was a cleric of Shaundakul, with Travel & Air as his domains; the current is a cleric of Pelor, with Healing and Sun as his domains. The first wore a chain shirt; the current wears a breastplate (but it was a gift from his mentor, and the GM's hinted it has Hidden Abilities; his original armor was studded leather). So, not [i]every[/i] cleric has the War domain & tromps around doing their best impression of an M1 Abrams. (OTOH, in the groups I GM for, all four of the folks with cleric levels have War as a domain -- clerics of Clangeddin, Correllon, Heironeous, and Heironeous, respectively. ;) ) I was thinking of a cleric of Sune (instead of Shaundakul) or the gnome smith god (instead of Pelor) -- but I couldn't quite figure out how or why such a priest would join the adventurering band o' PCs in those particular campaigns. Without a compelling reason (e.g., Destroy the Evil X, Throw The Magic Ring Into a Volcano), it often doesn't make a lot of sense for a cleric of one of the more laid back deities to be hanging out with a bunch of hard-bitten door-booting butt-kicking adventurers (which is basically what the PCs in both campaigns were). If you're the cleric of a Smite Evil god, though, you've got built-in reason to go kick in Evil's door, and smite it. Many of the Smite Evil gods have War (or Protection, or Destruction, or Strength) as a domain. That may have something to do with those gods' popularity -- it simply makes sense for an adventuring (=lots of fighting) cleric to follow a such a god. OTOH, it is probably mostly (a) the free Weapon Focus, and (b) that Kicking Ass Is Fun. :D [/QUOTE]
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