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What else to I need to consider for a 5e realism hard mode?
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<blockquote data-quote="DeJoker" data-source="post: 7230970" data-attributes="member: 6907519"><p>I concur with Flexor, Harnmaster was rather realistic as your character could die from a wound long after the fight was over, which is often how various historical individuals died. They survived the battle but succumbed to the wounds they had received weeks later.</p><p></p><p>That aside your focus is skewed, if you want to approach things and fix them go directly to the point and K.I.S.S. it -- aka Keep It Simple but Smart</p><p></p><p>For instance the Wiley Coyote falling damage thing -- just change the falling rules you take 1d4 per 5 feet that you fall, and the GM rolls a 1d20 at 5 ft a 20 criticals x2 damage at 10 ft 19-20 critials x3 damage -- and continue with that progression at 30 ft you are talking 15-20 criticals x8 damage that means there is a chance you survive but there is a good chance you land wrong and take a lot of damage and perhaps even die. Note if I rolled a 1 on the critical I would negate all damage miraculously they took no damage like the guy that jumped from the plan and his chute did not open fell several hundred feet or more but survived and only broke his pinky. He luckily landed in a haystack just right</p><p></p><p>And other things could be introduced (not taken away) that would make it more realistic -- Bash for instance the nasty thing about a Giant is not that he hits hard its that he hits really hard and sends you flying and by the time you pick yourself up your off flying again and while armor protected against damage it made you very clumsy and someone that was quick and nimble could exploit that and kill you by going for your vulnerable points. Like that knight that fought a giant, who got trained by a female knight about why armor was not as good an idea as was initially believed.</p><p></p><p>The problem with making too many changes, you break the system and expend far to much effort trying to fix the breaks you made</p><p></p><p>Or as I led off -- use a different system Harnmaster was a good one for more historical realism</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7230970, member: 6907519"] I concur with Flexor, Harnmaster was rather realistic as your character could die from a wound long after the fight was over, which is often how various historical individuals died. They survived the battle but succumbed to the wounds they had received weeks later. That aside your focus is skewed, if you want to approach things and fix them go directly to the point and K.I.S.S. it -- aka Keep It Simple but Smart For instance the Wiley Coyote falling damage thing -- just change the falling rules you take 1d4 per 5 feet that you fall, and the GM rolls a 1d20 at 5 ft a 20 criticals x2 damage at 10 ft 19-20 critials x3 damage -- and continue with that progression at 30 ft you are talking 15-20 criticals x8 damage that means there is a chance you survive but there is a good chance you land wrong and take a lot of damage and perhaps even die. Note if I rolled a 1 on the critical I would negate all damage miraculously they took no damage like the guy that jumped from the plan and his chute did not open fell several hundred feet or more but survived and only broke his pinky. He luckily landed in a haystack just right And other things could be introduced (not taken away) that would make it more realistic -- Bash for instance the nasty thing about a Giant is not that he hits hard its that he hits really hard and sends you flying and by the time you pick yourself up your off flying again and while armor protected against damage it made you very clumsy and someone that was quick and nimble could exploit that and kill you by going for your vulnerable points. Like that knight that fought a giant, who got trained by a female knight about why armor was not as good an idea as was initially believed. The problem with making too many changes, you break the system and expend far to much effort trying to fix the breaks you made Or as I led off -- use a different system Harnmaster was a good one for more historical realism [/QUOTE]
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