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What else to I need to consider for a 5e realism hard mode?
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<blockquote data-quote="Charles Rampant" data-source="post: 7232078" data-attributes="member: 32659"><p>Yeah, that's fair; the first career serves to explain "what I did before I stabbed Skaven", but once you're a Skaven Slayer it seems odd to suggest that your main profession remains Lawyer, or whatever. It works if your characters constantly interact with their home town and have Real People problems in relation to their careers, but I'd be willing to bet that most campaigns didn't do that. </p><p></p><p></p><p></p><p>It's a problem that exists in all RPGs, but I think the careers system really exacerbates. (I saw a guy on Reddit asking for advice - his players just all wanted to rob merchants rather than going on adventures. I suggested just saying to them, "That's not what this campaign is about, try again." In response, people took offence at the idea of limiting player freedom, which I found an odd argument. Ultimately, if the DM doesn't want to run a storyline, then the storyline isn't going to run one way or another.) That said, D&D characters seem to have little justification for retiring from adventuring, whereas WFRP ones do. </p><p></p><p></p><p></p><p>Yeah, Cubicle 7 - the Doctor Who, One Ring, Adventures in Middle Earth guys - got the licence. Are they now the biggest UK publisher? Anyway, they got the licence to both WFRP <em>and</em> to Age of Sigmar, the thousands-of-years-later sequel to the Warhammer Fantasy setting. That really caught a lot of people off guard, since Age of Sigmar (AoS for short) wasn't felt to have the nerd cred to demand a tie-in RPG, but we shall see what they do with them. I suspect we'll see the two games take different tones and systems - a horror-esque WFRP and a heroic fantasy AoS would make sense.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7232078, member: 32659"] Yeah, that's fair; the first career serves to explain "what I did before I stabbed Skaven", but once you're a Skaven Slayer it seems odd to suggest that your main profession remains Lawyer, or whatever. It works if your characters constantly interact with their home town and have Real People problems in relation to their careers, but I'd be willing to bet that most campaigns didn't do that. It's a problem that exists in all RPGs, but I think the careers system really exacerbates. (I saw a guy on Reddit asking for advice - his players just all wanted to rob merchants rather than going on adventures. I suggested just saying to them, "That's not what this campaign is about, try again." In response, people took offence at the idea of limiting player freedom, which I found an odd argument. Ultimately, if the DM doesn't want to run a storyline, then the storyline isn't going to run one way or another.) That said, D&D characters seem to have little justification for retiring from adventuring, whereas WFRP ones do. Yeah, Cubicle 7 - the Doctor Who, One Ring, Adventures in Middle Earth guys - got the licence. Are they now the biggest UK publisher? Anyway, they got the licence to both WFRP [i]and[/i] to Age of Sigmar, the thousands-of-years-later sequel to the Warhammer Fantasy setting. That really caught a lot of people off guard, since Age of Sigmar (AoS for short) wasn't felt to have the nerd cred to demand a tie-in RPG, but we shall see what they do with them. I suspect we'll see the two games take different tones and systems - a horror-esque WFRP and a heroic fantasy AoS would make sense. [/QUOTE]
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What else to I need to consider for a 5e realism hard mode?
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