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What else to I need to consider for a 5e realism hard mode?
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<blockquote data-quote="Lanefan" data-source="post: 7232732" data-attributes="member: 29398"><p>Throwing in some things that bypass hit points completely is a) easy to do, and b) adds to the 'hard'. Poison is the obvious example. Another one to consider is 3e's idea of massive damage, where if you take over a certain amount of damage all at once (in 3e it was 50 h.p. I think, in 5e I'd make it a lower threshold) you have to save to see if it killed you outright even if your h.p. total would suggest survival...if nothing else it puts a crimp in the plans of cliff-diving fighters.</p><p></p><p>How on earth did you manage that? 1e is rife with save-or-dies, either immediately (finger of death, slay living, medusa gaze, etc.) or within a very short time if your party doesn't bail you out (hold person, ghoul paralysis, all sorts of poisons, etc.) never mind the die-soon effects that don't even get a save (sleep).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7232732, member: 29398"] Throwing in some things that bypass hit points completely is a) easy to do, and b) adds to the 'hard'. Poison is the obvious example. Another one to consider is 3e's idea of massive damage, where if you take over a certain amount of damage all at once (in 3e it was 50 h.p. I think, in 5e I'd make it a lower threshold) you have to save to see if it killed you outright even if your h.p. total would suggest survival...if nothing else it puts a crimp in the plans of cliff-diving fighters. How on earth did you manage that? 1e is rife with save-or-dies, either immediately (finger of death, slay living, medusa gaze, etc.) or within a very short time if your party doesn't bail you out (hold person, ghoul paralysis, all sorts of poisons, etc.) never mind the die-soon effects that don't even get a save (sleep). Lanefan [/QUOTE]
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What else to I need to consider for a 5e realism hard mode?
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