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<blockquote data-quote="fusangite" data-source="post: 1093749" data-attributes="member: 7240"><p>For me, ENWorld serves two, almost completely separate main functions:</p><p></p><p>1. There are a tremendous number of people to refer problems and questions I have about how to deal with 3E rules in the games I run. I can post a question and either it has an obvious answer which can be covered in minutes or, I can convene the RPG equivalent of a rabbinic discussion of the Talmud and have people argue things out. It's an incredible resource that makes DMing with rules that I'm only luke warm on much easier.</p><p></p><p>2. When I really feel like having an outrageous argument about a subject too touchy to actually argue with my friends about or I just need a good argument as I lounge guiltily around my home in pijamas in the middle of the afternoon, ENWorld is so often able to oblige. I think ENWorlders' general opposition to generalizing about groups of people conflicts nicely with my years of experience in reading and interpreting public opinion polls; thus, even when I agree with people, it can sometimes be fun just to make generalizations and watch the general consternation produced. Furthermore, I can be vastly ruder to people than I am actually able to be in person.</p><p></p><p>There are two less prominent reasons:</p><p>(a) Occasionally, when I am really trying to procrastinate, it's fun to help people generate creative material; the Mor's End stuff was very useful for that and generally, it's something I do pretty easily. </p><p>(b) I do appreciate Clay's wonderful posts of history and archaeology links and attempt to reciprocate when I can.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1093749, member: 7240"] For me, ENWorld serves two, almost completely separate main functions: 1. There are a tremendous number of people to refer problems and questions I have about how to deal with 3E rules in the games I run. I can post a question and either it has an obvious answer which can be covered in minutes or, I can convene the RPG equivalent of a rabbinic discussion of the Talmud and have people argue things out. It's an incredible resource that makes DMing with rules that I'm only luke warm on much easier. 2. When I really feel like having an outrageous argument about a subject too touchy to actually argue with my friends about or I just need a good argument as I lounge guiltily around my home in pijamas in the middle of the afternoon, ENWorld is so often able to oblige. I think ENWorlders' general opposition to generalizing about groups of people conflicts nicely with my years of experience in reading and interpreting public opinion polls; thus, even when I agree with people, it can sometimes be fun just to make generalizations and watch the general consternation produced. Furthermore, I can be vastly ruder to people than I am actually able to be in person. There are two less prominent reasons: (a) Occasionally, when I am really trying to procrastinate, it's fun to help people generate creative material; the Mor's End stuff was very useful for that and generally, it's something I do pretty easily. (b) I do appreciate Clay's wonderful posts of history and archaeology links and attempt to reciprocate when I can. [/QUOTE]
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