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What Epic Monster types do you most want to see?
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<blockquote data-quote="paradox42" data-source="post: 4006630" data-attributes="member: 29746"><p>Not likely, for some, though for others (the Hulks particularly come to mind) it works quite well.</p><p></p><p></p><p>HD far too low for me of course, but in your system of planetary hit points it should work well enough. The divine rank is probably right, though the myth leaves doubt as to how high Atropus should really be (an argument could be made for merely Greater being valid, whereas an Atropus from an even earlier age might in fact be an Old One).</p><p></p><p></p><p>That is interesting- though I hadn't seen mention of Ego before.</p><p></p><p></p><p>More likely the former IMO; it's obviously akin to the Lovecraftian Old Ones and probably most similar to Ithaqua (the Wendigo) if we pick Call of Cthulhu names for comparison.</p><p></p><p></p><p>It does seem pathetic that critters meant to clear off an entire planet of all life, would be less powerful individually than the Tarrasque.</p><p></p><p></p><p>Macro-Fine is clearly far too small- the book describes it as <strong>continent</strong>-sized, after all, and just its head is supposed to be the size of a whole kingdom. So actually, glancing at the size rules again, even one Macrobe application probably wouldn't be enough- you'd need it to be Mega-something to work. Perhaps Mega-Tiny or Mega-Small.</p><p></p><p></p><p>All fair estimates, though I'd probably start Pandorym as an ELH Blackball inflated by a template or two to Gargantuan size and then add the divine stuff on top of that.</p><p></p><p></p><p>Simpler just to use the write-up from Age of Worms for him, actually; that thing doesn't have a CR included in the original adventure ("Dawn of a New Age") but the stats are well beyond CR 20- particularly if the PCs don't go through the side treks the adventure sets out for them to weaken him first.</p><p></p><p></p><p>I actually didn't get the impression that he was the <strong>ruler</strong> of all the others, just that he was a Lord among them. In other words, not necessarily Lord of the Ninth, but one of the Lord of the Nine at least. But yes, comparison with the Maskim is an obvious way to go with this if you want to inflate Zargon. Were I to include him in my game, I'd actually say instead that he's a representative of an entire <strong>race</strong> of the Ancients (i.e. there are or were others like him) and leave the stats as-is.</p><p></p><p></p><p>Depends on what from- though I'll also readily note that they avoid Constructs of the appropriate materials now like the plague. Specifically, they avoid Orichalcum, Plutonium, and anything else that their knowledge suggests will have an explosive death. Their one encounter with an Orichalcum Guardian convinced them to stay away from those as Bad News. In the original fight with it it didn't really scare them that much until it used its plasma beams and they saw how many dice were being rolled for damage- and even that just made them act with care. It was the Nuke at the finish that really put the scare in 'em.</p><p></p><p>I suppose, technically, I could do the same fearsomeness with most Epic beasts in the book if I were careful; it's all about the presentation in the end. One wonders what they'll make of the awakening Demiurge when it finally becomes active, particularly if they understand what they're potentially meeting when it does.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4006630, member: 29746"] Not likely, for some, though for others (the Hulks particularly come to mind) it works quite well. HD far too low for me of course, but in your system of planetary hit points it should work well enough. The divine rank is probably right, though the myth leaves doubt as to how high Atropus should really be (an argument could be made for merely Greater being valid, whereas an Atropus from an even earlier age might in fact be an Old One). That is interesting- though I hadn't seen mention of Ego before. More likely the former IMO; it's obviously akin to the Lovecraftian Old Ones and probably most similar to Ithaqua (the Wendigo) if we pick Call of Cthulhu names for comparison. It does seem pathetic that critters meant to clear off an entire planet of all life, would be less powerful individually than the Tarrasque. Macro-Fine is clearly far too small- the book describes it as [b]continent[/b]-sized, after all, and just its head is supposed to be the size of a whole kingdom. So actually, glancing at the size rules again, even one Macrobe application probably wouldn't be enough- you'd need it to be Mega-something to work. Perhaps Mega-Tiny or Mega-Small. All fair estimates, though I'd probably start Pandorym as an ELH Blackball inflated by a template or two to Gargantuan size and then add the divine stuff on top of that. Simpler just to use the write-up from Age of Worms for him, actually; that thing doesn't have a CR included in the original adventure ("Dawn of a New Age") but the stats are well beyond CR 20- particularly if the PCs don't go through the side treks the adventure sets out for them to weaken him first. I actually didn't get the impression that he was the [b]ruler[/b] of all the others, just that he was a Lord among them. In other words, not necessarily Lord of the Ninth, but one of the Lord of the Nine at least. But yes, comparison with the Maskim is an obvious way to go with this if you want to inflate Zargon. Were I to include him in my game, I'd actually say instead that he's a representative of an entire [b]race[/b] of the Ancients (i.e. there are or were others like him) and leave the stats as-is. Depends on what from- though I'll also readily note that they avoid Constructs of the appropriate materials now like the plague. Specifically, they avoid Orichalcum, Plutonium, and anything else that their knowledge suggests will have an explosive death. Their one encounter with an Orichalcum Guardian convinced them to stay away from those as Bad News. In the original fight with it it didn't really scare them that much until it used its plasma beams and they saw how many dice were being rolled for damage- and even that just made them act with care. It was the Nuke at the finish that really put the scare in 'em. I suppose, technically, I could do the same fearsomeness with most Epic beasts in the book if I were careful; it's all about the presentation in the end. One wonders what they'll make of the awakening Demiurge when it finally becomes active, particularly if they understand what they're potentially meeting when it does. [/QUOTE]
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What Epic Monster types do you most want to see?
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