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General Tabletop Discussion
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What equipment value should PCs get when starting above 1st level?
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<blockquote data-quote="MasterOfHeaven" data-source="post: 207434" data-attributes="member: 196"><p>I give them the full amount based on their level. They would die very, very fast if I did not. I do not pull punches with my monsters or villians, and I also like running a balanced game. When you do not have the full amount of GP given to each character, certain classes will become much more powerful than others. </p><p></p><p>Classes with inherent magical powers, like Wizards, Clerics and Monks, will fare much better with less GP to spend on magic items, while those that rely on magic items, such as Fighters and Rogues, will do much worse. It's caused no problems so far.</p><p></p><p>PS</p><p></p><p>I should mention that I cut back the amount of magic items and GP found for a bit after a PC dies, since the party usually takes the dead PCs items after they are deceased. If the party needs more gold, they simply sell the new excess items.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 207434, member: 196"] I give them the full amount based on their level. They would die very, very fast if I did not. I do not pull punches with my monsters or villians, and I also like running a balanced game. When you do not have the full amount of GP given to each character, certain classes will become much more powerful than others. Classes with inherent magical powers, like Wizards, Clerics and Monks, will fare much better with less GP to spend on magic items, while those that rely on magic items, such as Fighters and Rogues, will do much worse. It's caused no problems so far. PS I should mention that I cut back the amount of magic items and GP found for a bit after a PC dies, since the party usually takes the dead PCs items after they are deceased. If the party needs more gold, they simply sell the new excess items. [/QUOTE]
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What equipment value should PCs get when starting above 1st level?
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