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What equipment value should PCs get when starting above 1st level?
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<blockquote data-quote="MasterOfHeaven" data-source="post: 208422" data-attributes="member: 196"><p>I notice that all of your PCs, with the exception of the third level Fighter, have picked classes that give them "inborn" magical abilities. It's good to see they've picked up fast on what type of campaign they're playing in, except for the Fighter, but I'm sure he'll wise up if his character dies and come in with another class better fitted for the campaign. </p><p></p><p>It's also nice to see that the magic user in the group has wisely chosen the path of the Sorcerer, instead of the path of the Wizard, Wizards being largely hamstrung in low magic campaigns thanks to lack of access to scrolls and resources with which to create magic items such as scrolls and wands. </p><p></p><p>Judging from what I see here, I think your group is smart enough to adapt to whatever type of campaign you want to run, so you should just go with what you think will work best. </p><p></p><p>As for giving new PCs coming in at 18th level (which rarely happens, by the way, since 18th level PCs have a wide array of powers and skills to keep them alive, and even if they do die they will likely be ressurected) the full allotment of magic items, it works fine. Characters developed from the ground up, are, in my experience at least, just as powerful as those developed from 18th level.</p><p></p><p>Just remember to limit the amount of new magical items they get for a while to compensate for the magic items they have from the now deceased PC no longer in the group, and it works great. Best of luck to whatever you decide to go with.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 208422, member: 196"] I notice that all of your PCs, with the exception of the third level Fighter, have picked classes that give them "inborn" magical abilities. It's good to see they've picked up fast on what type of campaign they're playing in, except for the Fighter, but I'm sure he'll wise up if his character dies and come in with another class better fitted for the campaign. It's also nice to see that the magic user in the group has wisely chosen the path of the Sorcerer, instead of the path of the Wizard, Wizards being largely hamstrung in low magic campaigns thanks to lack of access to scrolls and resources with which to create magic items such as scrolls and wands. Judging from what I see here, I think your group is smart enough to adapt to whatever type of campaign you want to run, so you should just go with what you think will work best. As for giving new PCs coming in at 18th level (which rarely happens, by the way, since 18th level PCs have a wide array of powers and skills to keep them alive, and even if they do die they will likely be ressurected) the full allotment of magic items, it works fine. Characters developed from the ground up, are, in my experience at least, just as powerful as those developed from 18th level. Just remember to limit the amount of new magical items they get for a while to compensate for the magic items they have from the now deceased PC no longer in the group, and it works great. Best of luck to whatever you decide to go with. [/QUOTE]
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What equipment value should PCs get when starting above 1st level?
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