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General Tabletop Discussion
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What equipment value should PCs get when starting above 1st level?
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<blockquote data-quote="S'mon" data-source="post: 208500" data-attributes="member: 463"><p>The cleric & Fighter are secondary PCs of the Sorcerer player, started at 1st level when Sorc was 5th and have been worked up. The fighter is a bow-specialist but also makes a handy meat shield.</p><p></p><p>After yesterday's 9 hour game the 3rd level Fighter is F4, cleric is C4, and the monk/rogue/sorc is Mk3/Rog1/Sorc 1. I agree that Sorcs are better suited to my game (and to novice players, which he is) although they have found a minor wizard's spellbook after killing the owner. I agree that the current PC group seems well-suited to my game - I run mostly published scenarios BTW, so it's not excessively 'low magic' - but I don't tend to give much treasure for random/wandering monsters, and few MI are available for sale. I'm vastly more generous than the previous GM so no one complains.</p><p></p><p></p><p></p><p></p><p>Ok, fair point, although I don't much like the idea of tailoring MI to previous unrelated events (dead PC = new PC with lots of MI = little treasure in next several scenarios). Thanks for the feedback! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 208500, member: 463"] The cleric & Fighter are secondary PCs of the Sorcerer player, started at 1st level when Sorc was 5th and have been worked up. The fighter is a bow-specialist but also makes a handy meat shield. After yesterday's 9 hour game the 3rd level Fighter is F4, cleric is C4, and the monk/rogue/sorc is Mk3/Rog1/Sorc 1. I agree that Sorcs are better suited to my game (and to novice players, which he is) although they have found a minor wizard's spellbook after killing the owner. I agree that the current PC group seems well-suited to my game - I run mostly published scenarios BTW, so it's not excessively 'low magic' - but I don't tend to give much treasure for random/wandering monsters, and few MI are available for sale. I'm vastly more generous than the previous GM so no one complains. Ok, fair point, although I don't much like the idea of tailoring MI to previous unrelated events (dead PC = new PC with lots of MI = little treasure in next several scenarios). Thanks for the feedback! :) [/QUOTE]
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What equipment value should PCs get when starting above 1st level?
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