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What even is "Rules Medium"?
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<blockquote data-quote="GMMichael" data-source="post: 8478326" data-attributes="member: 6685730"><p>How about: when a game has from 100 to 200 rules? For reference,<a href="https://modos-rpg.obsidianportal.com/wiki_pages/rules-catalog" target="_blank"> this one has 81</a>.</p><p></p><p>Or when a game's quickstart rules exceed one page of reasonably-sized type?</p><p></p><p>I will agree with [USER=1]@Morrus[/USER] that D&D5 is rules-medium, given that rules-light and rules-heavy are effectively comparisons to the current edition of D&D.</p><p></p><p></p><p>Let's stop you right there. That works, so let's choose from a mixture of:</p><p></p><p>Light</p><ul> <li data-xf-list-type="ul">Can be played with 6 or fewer standard dice.</li> <li data-xf-list-type="ul">The rule book is needed to learn, but not play, the game.</li> <li data-xf-list-type="ul">Rules arguments are unlikely to erupt.</li> <li data-xf-list-type="ul">The quickstart rules (or full rules) take up one page or less.</li> <li data-xf-list-type="ul">The GM-shield features a full art spread. On both sides.</li> <li data-xf-list-type="ul">The game's rules number less than 100.</li> </ul><p></p><p>Heavy</p><ul> <li data-xf-list-type="ul">Requires multiple sets of dice and/or special dice.</li> <li data-xf-list-type="ul">Missing a rule book means you are unable to play the game.</li> <li data-xf-list-type="ul">Everyone is willing and able to consult the rules, even after the GM has made her adjudication.</li> <li data-xf-list-type="ul">There are no quickstart rules.</li> <li data-xf-list-type="ul">The game makes regular use of "statistics." And "mechanics," because you know, things tend to break.</li> <li data-xf-list-type="ul">The game's rules number greater than 200 <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /></li> </ul></blockquote><p></p>
[QUOTE="GMMichael, post: 8478326, member: 6685730"] How about: when a game has from 100 to 200 rules? For reference,[URL='https://modos-rpg.obsidianportal.com/wiki_pages/rules-catalog'] this one has 81[/URL]. Or when a game's quickstart rules exceed one page of reasonably-sized type? I will agree with [USER=1]@Morrus[/USER] that D&D5 is rules-medium, given that rules-light and rules-heavy are effectively comparisons to the current edition of D&D. Let's stop you right there. That works, so let's choose from a mixture of: Light [LIST] [*]Can be played with 6 or fewer standard dice. [*]The rule book is needed to learn, but not play, the game. [*]Rules arguments are unlikely to erupt. [*]The quickstart rules (or full rules) take up one page or less. [*]The GM-shield features a full art spread. On both sides. [*]The game's rules number less than 100. [/LIST] Heavy [LIST] [*]Requires multiple sets of dice and/or special dice. [*]Missing a rule book means you are unable to play the game. [*]Everyone is willing and able to consult the rules, even after the GM has made her adjudication. [*]There are no quickstart rules. [*]The game makes regular use of "statistics." And "mechanics," because you know, things tend to break. [*]The game's rules number greater than 200 🤓 [/LIST] [/QUOTE]
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