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What ever happened to just "playing" the game and telling a great story?
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<blockquote data-quote="baradtgnome" data-source="post: 3928412" data-attributes="member: 2722"><p>To me the game encompasses story and combat. So in the combat, there are rules, and scrutinizing rules, trying to get an edge, etc. Outside combat there is the story, and more role playing. That is not to say there is not role playing in combat. Good players will take their characters personality and let it shine in combat - even if it means making a decision that is less than ideal tactics... because that is what their character would do.</p><p></p><p>I expect as DMs we get the behavior we encourage many times. If when a player asks us a question we spend loads of time attempting to get the rules just right, or use some obscure combination of rules against them, then we are encouraging that behavior. </p><p></p><p>If we make out of combat role playing interesting, if we make combat quick and don't penalize role playing during it, if we set the tone of the game by example - we are more likely to get the game we want. Instead of penalizing folks for being rules lawyers, reward folks for story/role playing. And by that I don't mean XP or gold, I mean attention and success in game. YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Of course that is if you and your players want the same game.</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 3928412, member: 2722"] To me the game encompasses story and combat. So in the combat, there are rules, and scrutinizing rules, trying to get an edge, etc. Outside combat there is the story, and more role playing. That is not to say there is not role playing in combat. Good players will take their characters personality and let it shine in combat - even if it means making a decision that is less than ideal tactics... because that is what their character would do. I expect as DMs we get the behavior we encourage many times. If when a player asks us a question we spend loads of time attempting to get the rules just right, or use some obscure combination of rules against them, then we are encouraging that behavior. If we make out of combat role playing interesting, if we make combat quick and don't penalize role playing during it, if we set the tone of the game by example - we are more likely to get the game we want. Instead of penalizing folks for being rules lawyers, reward folks for story/role playing. And by that I don't mean XP or gold, I mean attention and success in game. YMMV. :) Of course that is if you and your players want the same game. [/QUOTE]
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What ever happened to just "playing" the game and telling a great story?
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