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What ever happened to just "playing" the game and telling a great story?
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<blockquote data-quote="Umbran" data-source="post: 3928488" data-attributes="member: 177"><p>Nitpick: No. If I wanted someone else to tell me a story, I'd read a book, or watch a movie. I don't play RPGs to be passively entertained. It is my character, and therefore my story, not the DM's. </p><p></p><p>Not to mention, there's a lot of folks around here who react badly to the idea of telling a story with an RPG. I'm not among them, but they are here. My nitpick is about the ownership.</p><p></p><p></p><p></p><p>One could make a solid argument that the entitlement mentality is from a much larger context than gaming. </p><p></p><p>In any event, I don't have much confidence in the idea that the game books and rules can engender that in a reasonable adult. If that were the case, with the number of fantasy novels I read, I should be out trying to be Gandalf, or something. While humans are flexible creatures, we are not quite that altered by every little input. How we choose to act at the gaming table is a choice.</p><p></p><p></p><p></p><p>How about players who are more interested in the story than the tactical game?</p><p></p><p>It isn't that there is some problem in playing D&D as a tactical game. It is well suited to the task, and tactical games are pretty popular. Lots of folks like this kind of activity. There is nothing wrong with it, in and of itself. </p><p></p><p>There is a problem when your desires don't match your players', though. If you aren't interested in the tactical game, and they are, an issue will develop, much like there'll be an issue if your friends want to play Settlers of Catan when you're more a charades kind of guy. But that isn't the fault of Settlers of Catan...</p></blockquote><p></p>
[QUOTE="Umbran, post: 3928488, member: 177"] Nitpick: No. If I wanted someone else to tell me a story, I'd read a book, or watch a movie. I don't play RPGs to be passively entertained. It is my character, and therefore my story, not the DM's. Not to mention, there's a lot of folks around here who react badly to the idea of telling a story with an RPG. I'm not among them, but they are here. My nitpick is about the ownership. One could make a solid argument that the entitlement mentality is from a much larger context than gaming. In any event, I don't have much confidence in the idea that the game books and rules can engender that in a reasonable adult. If that were the case, with the number of fantasy novels I read, I should be out trying to be Gandalf, or something. While humans are flexible creatures, we are not quite that altered by every little input. How we choose to act at the gaming table is a choice. How about players who are more interested in the story than the tactical game? It isn't that there is some problem in playing D&D as a tactical game. It is well suited to the task, and tactical games are pretty popular. Lots of folks like this kind of activity. There is nothing wrong with it, in and of itself. There is a problem when your desires don't match your players', though. If you aren't interested in the tactical game, and they are, an issue will develop, much like there'll be an issue if your friends want to play Settlers of Catan when you're more a charades kind of guy. But that isn't the fault of Settlers of Catan... [/QUOTE]
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What ever happened to just "playing" the game and telling a great story?
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