Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What ever happened to just "playing" the game and telling a great story?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 3935510" data-attributes="member: 9254"><p>Obviously your 2e players didn't argue with you about allowing the "Player's Options" or "Tome of Magic", the "Complete (race)" or any of the dozens of 2e splat books. I ran 2e for about 10 years and I ran into the splat book escalation back then. Nothing to do with the edition. </p><p></p><p>1e had similar problems with Oriental Adventures and Unearthed Arcana. Not sure if the "Immortals" supplement for D&D was as much of a problem but I'm sure the setting books introduced optional rules that started the process. Heck, virtually every Palladium game system was filthy with power creep, IIRC.</p><p></p><p></p><p></p><p></p><p>Play style conflict. Your gamers are more "tacticians" and you're more "storyteller." Nothing wrong with either but they don't necessarily mesh. </p><p></p><p>There's also the possibility that your "great" story" isn't such a great game. All to often "Would you just let me entertain you?" can be translated as "Relax and enjoy the ride on the railroad."</p><p></p><p>The only one of the campaigns I ran that ever crashed and burned was because I was more focused on the <em>story</em> than the <em>game.</em> There was railroading, unavoidable events, and what in retrospect was a Mary Sue NPC (Okay, he was a reincarnated King Arthur and the whole point of the plot was to send him away to Avalon but he came across as a Mary Sue). It's like I got DM cancer and was riddled with every bad game trope possible, just to make sure the <strong>The Story</strong> was told as I envisioned it. </p><p></p><p>My players forgave me since most of them had been in my games for 5+ years and until the sudden craze to "Tell the Great Story" the campaign was fine. The game only lasted for a year after that but I never forgot the lesson. </p><p></p><p><strong></strong></p><p><strong>Great Gaming is always Fun</strong></p><p><strong>Great Story are not necessarily Great Gaming</strong></p><p><strong>Therefore Great Story are not necessarily Fun</strong></p><p><strong></strong></p><p></p><p>As a player I hate GMs who want to "tell a great story" because inevitably their great story conflicts with my character's personal legend. I want GMs who set up a great world, and create great plots where the players actions result in a great story. That's the GM I try to be for my players. </p><p></p><p>Semantics, but important semantics.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3935510, member: 9254"] Obviously your 2e players didn't argue with you about allowing the "Player's Options" or "Tome of Magic", the "Complete (race)" or any of the dozens of 2e splat books. I ran 2e for about 10 years and I ran into the splat book escalation back then. Nothing to do with the edition. 1e had similar problems with Oriental Adventures and Unearthed Arcana. Not sure if the "Immortals" supplement for D&D was as much of a problem but I'm sure the setting books introduced optional rules that started the process. Heck, virtually every Palladium game system was filthy with power creep, IIRC. Play style conflict. Your gamers are more "tacticians" and you're more "storyteller." Nothing wrong with either but they don't necessarily mesh. There's also the possibility that your "great" story" isn't such a great game. All to often "Would you just let me entertain you?" can be translated as "Relax and enjoy the ride on the railroad." The only one of the campaigns I ran that ever crashed and burned was because I was more focused on the [i]story[/i] than the [i]game.[/i] There was railroading, unavoidable events, and what in retrospect was a Mary Sue NPC (Okay, he was a reincarnated King Arthur and the whole point of the plot was to send him away to Avalon but he came across as a Mary Sue). It's like I got DM cancer and was riddled with every bad game trope possible, just to make sure the [b]The Story[/b] was told as I envisioned it. My players forgave me since most of them had been in my games for 5+ years and until the sudden craze to "Tell the Great Story" the campaign was fine. The game only lasted for a year after that but I never forgot the lesson. [b] Great Gaming is always Fun Great Story are not necessarily Great Gaming Therefore Great Story are not necessarily Fun [/b] As a player I hate GMs who want to "tell a great story" because inevitably their great story conflicts with my character's personal legend. I want GMs who set up a great world, and create great plots where the players actions result in a great story. That's the GM I try to be for my players. Semantics, but important semantics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What ever happened to just "playing" the game and telling a great story?
Top